Re: [Warzone-dev] File Association For Mods

2008-11-30 Thread Gerard Krol
Per Inge Mathisen wrote: On Sat, Nov 29, 2008 at 6:13 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Mixing and matching mods is never a good idea. If we encouraged it then it would just lead to more useless bug reports. That's all the fun. ;) Multiple mods. Of course there'd be

Re: [Warzone-dev] File Association For Mods

2008-11-30 Thread Per Inge Mathisen
On Sun, Nov 30, 2008 at 1:17 PM, Gerard Krol [EMAIL PROTECTED] wrote: Perhaps we should integrate the tiny mods in the game (and make them inter-operate well), and then only allow one external mod active at a time. That is a really good idea. - Per

Re: [Warzone-dev] File Association For Mods

2008-11-30 Thread Dennis Schridde
Am Sonntag, 30. November 2008 13:46:15 schrieb Kreuvf: Gerard Krol wrote: Perhaps we should integrate the tiny mods in the game (and make them inter-operate well), and then only allow one external mod active at a time. I do not think that we should do this for several reasons: 1. We

[Warzone-dev] File Association For Mods

2008-11-29 Thread Freddie Witherden
Hi all, I am interested in knowing what everyone things about the idea of associating .wz files with Warzone in the shell. This would mean that to start the game with a mod foo.wz all the user would need to do is double click it. While it might not be a big deal for Linux users, who are

Re: [Warzone-dev] File Association For Mods

2008-11-29 Thread Elio Gubser
sounds very good, i like this idea afaik on linux there are different ways to register a file type (gnome / kde), aren't there? in the end i'd like to have an ingame mod switcher *wink* betawidget *wink* and ingame mod downloader regards elio Am Samstag, den 29.11.2008, 11:48 + schrieb

Re: [Warzone-dev] File Association For Mods

2008-11-29 Thread Kamaze
I would like to have two more file extensions. *.wzmod for mods and *.wzmap for maps, for a better distinguishably, *.wz only for ouofficial base files. And another request, is it possible to register additional protocols on linux/max, like warzone://ip:port so that we can fire up warzone from a

Re: [Warzone-dev] File Association For Mods

2008-11-29 Thread Zarel
On Sat, Nov 29, 2008 at 5:48 AM, Freddie Witherden [EMAIL PROTECTED] wrote: Hi all, I am interested in knowing what everyone things about the idea of associating .wz files with Warzone in the shell. This would mean that to start the game with a mod foo.wz all the user would need to do is

Re: [Warzone-dev] File Association For Mods

2008-11-29 Thread Dennis Schridde
Am Samstag, 29. November 2008 16:54:57 schrieb Zarel: On Sat, Nov 29, 2008 at 5:48 AM, Freddie Witherden [EMAIL PROTECTED] wrote: Hi all, I am interested in knowing what everyone things about the idea of associating .wz files with Warzone in the shell. This would mean that to start

Re: [Warzone-dev] File Association For Mods

2008-11-29 Thread Freddie Witherden
Hi, While it's better than the current way, the problem with such a scheme is that it only allows one mod at a time. I much prefer the old Warzone way of simply renaming the mod to enable/disable it. Double-clicking it could even toggle its enable/disable state. Mixing and matching mods is