Per Inge Mathisen wrote:
On Sat, Nov 29, 2008 at 6:13 PM, Dennis Schridde [EMAIL PROTECTED] wrote:
Mixing and matching mods is never a good idea. If we encouraged it
then it would just lead to more useless bug reports.
That's all the fun. ;) Multiple mods. Of course there'd be
On Sun, Nov 30, 2008 at 1:17 PM, Gerard Krol
[EMAIL PROTECTED] wrote:
Perhaps we should integrate the tiny mods in the game (and make them
inter-operate well), and then only allow one external mod active at a time.
That is a really good idea.
- Per
Am Sonntag, 30. November 2008 13:46:15 schrieb Kreuvf:
Gerard Krol wrote:
Perhaps we should integrate the tiny mods in the game (and make them
inter-operate well), and then only allow one external mod active at a
time.
I do not think that we should do this for several reasons:
1. We
Hi all,
I am interested in knowing what everyone things about the idea of
associating .wz files with Warzone in the shell. This would mean that
to start the game with a mod foo.wz all the user would need to do is
double click it.
While it might not be a big deal for Linux users, who are
sounds very good, i like this idea
afaik on linux there are different ways to register a file type (gnome /
kde), aren't there?
in the end i'd like to have an ingame mod switcher *wink* betawidget
*wink* and ingame mod downloader
regards
elio
Am Samstag, den 29.11.2008, 11:48 + schrieb
I would like to have two more file extensions.
*.wzmod for mods and *.wzmap for maps, for a better distinguishably,
*.wz only for ouofficial base files.
And another request, is it possible to register additional protocols on
linux/max, like warzone://ip:port so that we can fire up warzone
from a
On Sat, Nov 29, 2008 at 5:48 AM, Freddie Witherden
[EMAIL PROTECTED] wrote:
Hi all,
I am interested in knowing what everyone things about the idea of
associating .wz files with Warzone in the shell. This would mean that
to start the game with a mod foo.wz all the user would need to do is
Am Samstag, 29. November 2008 16:54:57 schrieb Zarel:
On Sat, Nov 29, 2008 at 5:48 AM, Freddie Witherden
[EMAIL PROTECTED] wrote:
Hi all,
I am interested in knowing what everyone things about the idea of
associating .wz files with Warzone in the shell. This would mean that
to start
Hi,
While it's better than the current way, the problem with such a scheme
is that it only allows one mod at a time. I much prefer the old
Warzone way of simply renaming the mod to enable/disable it.
Double-clicking it could even toggle its enable/disable state.
Mixing and matching mods is