Re: [Warzone-dev] game loading

2007-08-24 Thread Martin Koller
On Wednesday 22 August 2007, Giel van Schijndel wrote: > What was your previous revision (i.e. the one you used to save the game > with) ? > > Since the format of score.bjo got changed with r2415. Aha. I'm currently back to r2392 with which it works. So I guess that explains it. -- Best regards

Re: [Warzone-dev] game loading

2007-08-22 Thread Giel van Schijndel
Martin Koller schreef: > On Tuesday 21 August 2007, Dennis Schridde wrote: > >> Am Dienstag, 21. August 2007 22:16:57 schrieb Martin Koller: >> >>> Hi, >>> >>> I was playing a skirmish game which on saving created also a file >>> called "templ.bjo" which is 1294272 bytes large. >>> This gam

Re: [Warzone-dev] game loading

2007-08-22 Thread Martin Koller
On Tuesday 21 August 2007, Dennis Schridde wrote: > Am Dienstag, 21. August 2007 22:16:57 schrieb Martin Koller: > > Hi, > > > > I was playing a skirmish game which on saving created also a file > > called "templ.bjo" which is 1294272 bytes large. > > This game can no longer be loaded, as init.h de

Re: [Warzone-dev] game loading

2007-08-21 Thread Dennis Schridde
Am Dienstag, 21. August 2007 22:16:57 schrieb Martin Koller: > Hi, > > I was playing a skirmish game which on saving created also a file > called "templ.bjo" which is 1294272 bytes large. > This game can no longer be loaded, as init.h defines > #define FILE_LOAD_BUFFER_SIZE (1024*1024) > > Is there

[Warzone-dev] game loading

2007-08-21 Thread Martin Koller
Hi, I was playing a skirmish game which on saving created also a file called "templ.bjo" which is 1294272 bytes large. This game can no longer be loaded, as init.h defines #define FILE_LOAD_BUFFER_SIZE (1024*1024) Is there any problem in simply increasing this to e.g. 1024*1024*2 ? (at least it