On Wednesday 22 August 2007, Giel van Schijndel wrote:
> What was your previous revision (i.e. the one you used to save the game
> with) ?
>
> Since the format of score.bjo got changed with r2415.
Aha. I'm currently back to r2392 with which it works.
So I guess that explains it.
--
Best regards
Martin Koller schreef:
> On Tuesday 21 August 2007, Dennis Schridde wrote:
>
>> Am Dienstag, 21. August 2007 22:16:57 schrieb Martin Koller:
>>
>>> Hi,
>>>
>>> I was playing a skirmish game which on saving created also a file
>>> called "templ.bjo" which is 1294272 bytes large.
>>> This gam
On Tuesday 21 August 2007, Dennis Schridde wrote:
> Am Dienstag, 21. August 2007 22:16:57 schrieb Martin Koller:
> > Hi,
> >
> > I was playing a skirmish game which on saving created also a file
> > called "templ.bjo" which is 1294272 bytes large.
> > This game can no longer be loaded, as init.h de
Am Dienstag, 21. August 2007 22:16:57 schrieb Martin Koller:
> Hi,
>
> I was playing a skirmish game which on saving created also a file
> called "templ.bjo" which is 1294272 bytes large.
> This game can no longer be loaded, as init.h defines
> #define FILE_LOAD_BUFFER_SIZE (1024*1024)
>
> Is there
Hi,
I was playing a skirmish game which on saving created also a file
called "templ.bjo" which is 1294272 bytes large.
This game can no longer be loaded, as init.h defines
#define FILE_LOAD_BUFFER_SIZE (1024*1024)
Is there any problem in simply increasing this to e.g.
1024*1024*2 ?
(at least it