On 7/14/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
See http://wz2100.net/wiki/development:network_code
I think that the current model is "good enough" for a 2.1 release, as
long as we can add reconnect for dropped clients and get the
send/receive stuff to work properly on all platforms.
On 7/4/07, The Watermelon <[EMAIL PROTECTED]> wrote:
> A simple hack to make 'host player Id' visible to all players,I dont have
> the time to test it atm,though it should be a good start for bigger changes.
>
> I browsed thru the netcode stuff,seems with hostId visible to all
> players,the synchro
A simple hack to make 'host player Id' visible to all players,I dont have
the time to test it atm,though it should be a good start for bigger changes.
I browsed thru the netcode stuff,seems with hostId visible to all
players,the synchronization can be improved dramatically if we can find a
way to