Re: [Warzone-dev] the beginning of netcode hacks

2007-07-14 Thread The Watermelon
On 7/14/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: See http://wz2100.net/wiki/development:network_code I think that the current model is "good enough" for a 2.1 release, as long as we can add reconnect for dropped clients and get the send/receive stuff to work properly on all platforms.

Re: [Warzone-dev] the beginning of netcode hacks

2007-07-14 Thread Per Inge Mathisen
On 7/4/07, The Watermelon <[EMAIL PROTECTED]> wrote: > A simple hack to make 'host player Id' visible to all players,I dont have > the time to test it atm,though it should be a good start for bigger changes. > > I browsed thru the netcode stuff,seems with hostId visible to all > players,the synchro

[Warzone-dev] the beginning of netcode hacks

2007-07-04 Thread The Watermelon
A simple hack to make 'host player Id' visible to all players,I dont have the time to test it atm,though it should be a good start for bigger changes. I browsed thru the netcode stuff,seems with hostId visible to all players,the synchronization can be improved dramatically if we can find a way to