Re: [warzone2100-dev] (Need response ASAP!) The new branch and what we all need to decide on, and some comments about git.

2010-09-28 Thread Per Inge Mathisen
On Tue, Sep 28, 2010 at 4:58 AM, buginator buginato...@gmail.com wrote: Having said that, gitorious was *VERY* slow (35-40K/sec) when I did the initial clone It has been slow for me as well in recent days. Hopefully this is a temporary problem. I kind of assume so, because they host things like

Re: [warzone2100-dev] (Need response ASAP!) The new branch and what we all need to decide on, and some comments about git.

2010-09-28 Thread Guangcong Luo
On Mon, Sep 27, 2010 at 9:58 PM, buginator buginato...@gmail.com wrote: 2) Which terrain textures should we use, or what combination of textures should we use ? I'd prefer to deal with this myself at a later date, but if it's urgent we act on this now, I think the best solution would be to use

[warzone2100-dev] (Need response ASAP!) The new branch and what we all need to decide on, and some comments about git.

2010-09-27 Thread buginator
For the project, I have been using git to port over the terrain + TCmask support over from trunk, as to a test case for windows users. I already did a test case with hg when I did qt-trunk merge. Hg is much more polished in the GUI department, you hardly ever need to drop down to the shell to