#1505: Fix multisync
--------------------------------+-------------------------------------------
 Reporter:  Per                 |              Owner:                  
     Type:  bug                 |             Status:  new             
 Priority:  major               |          Milestone:  2.3             
Component:  Engine: Networking  |            Version:  svn/trunk       
 Keywords:  sync check network  |   Operating_system:  All/Non-Specific
Blockedby:                      |           Blocking:                  
--------------------------------+-------------------------------------------
 Offscreen updates did not seem to work anymore. I traced this back to
 offscreen updates only setting pos.x and pos.y on a droid for most orders,
 and those are promptly overwritten next frame by sMove.fx and sMove.fy
 which are not updated. So I rewrote the code a bit to only use the
 floating point values. I also made it issue move command for onscreen
 changes when in guard order. Not sure why we do not do this for all
 orders, but at least guard should also be safe. DORDER_NONE is rarely used
 anymore.

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Ticket URL: <http://developer.wz2100.net/ticket/1505>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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