#1630: Qt4 port of EditWorld
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        Reporter:  Emdek             |        Type:  to-do           
          Status:  new               |    Priority:  major           
       Milestone:  3.0               |   Component:  Tools: EditWorld
         Version:  unspecified       |    Keywords:                  
Operating_system:  All/Non-Specific  |   Blockedby:                  
        Blocking:                    |  
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 I'm thinking about porting map editor to Qt4 framework, as according to
 wiki it runs only on Windows.
 The only problem is that I can't test it currently using executable
 (http://files.wz2100.net/tools/BetaWorldEditor32.exe) as when using wine
 it shows fullscreen image and does nothing...
 In this context by term port I mean writing new UI from scratch, more
 modern and reusing logic from current application.
 I can't estimate how long it would take (I've some other projects to work
 on too) but at least it's worth to try. :-)

-- 
Ticket URL: <http://developer.wz2100.net/ticket/1630>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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