I had not really considered the option of keeping two rendering paths
for models, one for PIE2(/3) and one for a newer format. It is an
interesting idea, since it will keep compatibility with pieslicer and
older works.
However, none of the difficult issues are solved this way. The biggest
Perhaps I should say something more about my plans.
I realized a while ago that moving over to WZM all at once would be
really difficult, due to the incredibly complicated model drawing
system in Warzone. So I began upgrading PIE models and drawing code
simultaneously bit by bit.
Removing
On Sat, Mar 13, 2010 at 5:05 PM, i-NoD i-...@yandex.com wrote:
To be done:
- precalculate the tex coords used for frame animation and team colours.
Umm.. Could you clarify a bit, please. Is this related to uv coords
PREcalculation for usage pie_Draw3DShape2() ?
Yes.
I assume we shouldn't