#2281: Radar detector range counter-intuitive -----------------------------------------+--------------------- Reporter: f...@… | Type: bug Status: new | Priority: normal Milestone: 3.0 | Component: other Version: git/master + git/3.0 | Keywords: Operating System: All/Non-Specific | Blocked By: Blocking: | -----------------------------------------+--------------------- The radar detector has a much shorter range than any of the other detectors. This is absolutely counter-intuitive. In the real world, a radar emitter is detectable at roughly five times it's effective range. In its current configuration, the radar detector is next to useless. I would advise giving it about 1.1 times the range of the multi sensor turret (the green one) That way it would be an effective protection against "sneaking" sensor units into range of one's base. If you think it would make it too mighty, I would advise to make it's detection range higher, but leave it's fire control range at what it's effective range is now. That way, the player could "see" the enemy sensor but would have to take action against it himself.
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