Re: [warzone2100-dev] 2.3.1?

2010-06-10 Thread Christian Ohm
Since noone else proposed any maps, suggestions by just looking at the preview (all from the addons page): 2 player: Arena #22, Battle, Stripmine 4 player: Arena #14 (for Dydo-AI), Garond Valley, Spiral Mountain 8 player: Hamilcar, Mischief ___ Warzon

Re: [warzone2100-dev] 2.3.1?

2010-06-10 Thread Per Inge Mathisen
On Thu, Jun 10, 2010 at 9:52 PM, Christian Ohm wrote: > Since noone else proposed any maps, suggestions by just looking at the preview > (all from the addons page): > > 2 player: > Arena #22, Battle, Stripmine > > 4 player: > Arena #14 (for Dydo-AI), Garond Valley, Spiral Mountain > > 8 player: >

Re: [warzone2100-dev] 2.3.1?

2010-06-10 Thread Christian Ohm
On Thursday, 10 June 2010 at 22:58, Per Inge Mathisen wrote: > Liked, and at least one other person recommended it: Battle (2p), Pass > Assault (2p), mischief (8p), Startup2 (2p, might replace existing > Startup). I think we can include any or all of these. Hm, Pass Assault seems to originate from

Re: [warzone2100-dev] 2.3.1?

2010-06-10 Thread Christian Ohm
Is there any reason not to release 2.3.1 this weekend? The power problem seems at least better than before, I couldn't reproduce the last report (give power to ally). ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-

Re: [warzone2100-dev] 2.3.1?

2010-05-20 Thread Per Inge Mathisen
http://developer.wz2100.net/ticket/1581 must be fixed before 2.3.1 can be released. If anyone have some suggestions for new maps to include, that would be a nice bonus. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listi

Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread buginator
On 5/18/10, Christian Ohm wrote: > On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote: > > On Tue, May 18, 2010 at 9:07 PM, Christian Ohm wrote: > > > How about releasing 2.3.1 soon? There have been quite a few commits since > > > 2.3.0, arguably the most important being Dydo-AI's licen

Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread dak180
On May 18, 2010, at 4:11 PM, Christian Ohm wrote: > And it also doesn't > seem like there is much else planned for 2.3.1, so what would we be waiting > for? I would not mind getting the launcher applet finished for the mac so it can download the videos on first run. --

Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread Ben
On 19/05/2010 6:11 AM, Christian Ohm wrote: > On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote: > >> On Tue, May 18, 2010 at 9:07 PM, Christian Ohm wrote: >> >>> How about releasing 2.3.1 soon? There have been quite a few commits since >>> 2.3.0, arguably the most important bein

Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread Per Inge Mathisen
On Tue, May 18, 2010 at 10:11 PM, Christian Ohm wrote: > Well, Pabs said he's waiting for 2.3.1 to upload to Debian, so if you're ok > with 2.2.4 for their next release... Anyway, there was other stuff, like > making > the movie subtitles translatable and translation updates. And it also doesn't

Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread Christian Ohm
On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote: > On Tue, May 18, 2010 at 9:07 PM, Christian Ohm wrote: > > How about releasing 2.3.1 soon? There have been quite a few commits since > > 2.3.0, arguably the most important being Dydo-AI's license. > > If that is the most important thing

Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread Per Inge Mathisen
On Tue, May 18, 2010 at 9:07 PM, Christian Ohm wrote: > How about releasing 2.3.1 soon? There have been quite a few commits since > 2.3.0, arguably the most important being Dydo-AI's license. If that is the most important thing that has been done, then surely there is no hurry? - Per _

[warzone2100-dev] 2.3.1?

2010-05-18 Thread Christian Ohm
How about releasing 2.3.1 soon? There have been quite a few commits since 2.3.0, arguably the most important being Dydo-AI's license. Anything that still needs to be done for a release? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.or