Since noone else proposed any maps, suggestions by just looking at the preview
(all from the addons page):
2 player:
Arena #22, Battle, Stripmine
4 player:
Arena #14 (for Dydo-AI), Garond Valley, Spiral Mountain
8 player:
Hamilcar, Mischief
___
Warzon
On Thu, Jun 10, 2010 at 9:52 PM, Christian Ohm wrote:
> Since noone else proposed any maps, suggestions by just looking at the preview
> (all from the addons page):
>
> 2 player:
> Arena #22, Battle, Stripmine
>
> 4 player:
> Arena #14 (for Dydo-AI), Garond Valley, Spiral Mountain
>
> 8 player:
>
On Thursday, 10 June 2010 at 22:58, Per Inge Mathisen wrote:
> Liked, and at least one other person recommended it: Battle (2p), Pass
> Assault (2p), mischief (8p), Startup2 (2p, might replace existing
> Startup). I think we can include any or all of these.
Hm, Pass Assault seems to originate from
Is there any reason not to release 2.3.1 this weekend? The power problem seems
at least better than before, I couldn't reproduce the last report (give power
to ally).
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-
http://developer.wz2100.net/ticket/1581 must be fixed before 2.3.1 can
be released.
If anyone have some suggestions for new maps to include, that would be
a nice bonus.
- Per
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listi
On 5/18/10, Christian Ohm wrote:
> On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote:
> > On Tue, May 18, 2010 at 9:07 PM, Christian Ohm wrote:
> > > How about releasing 2.3.1 soon? There have been quite a few commits since
> > > 2.3.0, arguably the most important being Dydo-AI's licen
On May 18, 2010, at 4:11 PM, Christian Ohm wrote:
> And it also doesn't
> seem like there is much else planned for 2.3.1, so what would we be waiting
> for?
I would not mind getting the launcher applet finished for the mac so it can
download the videos on first run.
--
On 19/05/2010 6:11 AM, Christian Ohm wrote:
> On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote:
>
>> On Tue, May 18, 2010 at 9:07 PM, Christian Ohm wrote:
>>
>>> How about releasing 2.3.1 soon? There have been quite a few commits since
>>> 2.3.0, arguably the most important bein
On Tue, May 18, 2010 at 10:11 PM, Christian Ohm wrote:
> Well, Pabs said he's waiting for 2.3.1 to upload to Debian, so if you're ok
> with 2.2.4 for their next release... Anyway, there was other stuff, like
> making
> the movie subtitles translatable and translation updates. And it also doesn't
On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote:
> On Tue, May 18, 2010 at 9:07 PM, Christian Ohm wrote:
> > How about releasing 2.3.1 soon? There have been quite a few commits since
> > 2.3.0, arguably the most important being Dydo-AI's license.
>
> If that is the most important thing
On Tue, May 18, 2010 at 9:07 PM, Christian Ohm wrote:
> How about releasing 2.3.1 soon? There have been quite a few commits since
> 2.3.0, arguably the most important being Dydo-AI's license.
If that is the most important thing that has been done, then surely
there is no hurry?
- Per
_
How about releasing 2.3.1 soon? There have been quite a few commits since
2.3.0, arguably the most important being Dydo-AI's license. Anything that still
needs to be done for a release?
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.or
12 matches
Mail list logo