On Fri, Jan 8, 2010 at 3:48 AM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
I wrote: I think we need a better way to inform the user of why he
cannot join games (because there is an autoload mod in his folders)
before this is committed. There was no response to this, nor any new
patch that
On Fri, Jan 8, 2010 at 10:03 AM, Christian Ohm chr@gmx.net wrote:
Which would be easier if the savegame format wouldn't be that easy to break.
I've started the campaign several times, but didn't get any farther than a few
missions before someone broke the savegames again, so had to start
On Friday, 8 January 2010 at 10:22, Guangcong Luo wrote:
I thought we haven't changed campaign savegames since like 2.1-era.
Tells you how fast I play. And probably the fact that it broke annoyed me so
that I started the next try shortly before the next breakage.
Am Freitag, 8. Januar 2010 01:27:51 schrieb Stephen Swaney:
On Thu, Jan 07, 2010 at 05:54:10PM -0600, Guangcong Luo wrote:
On Thu, Jan 7, 2010 at 5:03 PM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
Other than that, I would strongly recommend not pushing any further
features into
Hello!
Am Freitag, 8. Januar 2010 01:32:29 schrieb Guangcong Luo:
On Thu, Jan 7, 2010 at 6:27 PM, Stephen Swaney sswa...@centurytel.net
wrote:
The whole point of consecutive beta releases is to squeeze out the
last remaining bugs in preparation for an actual released version.
Every time
On Fri, Jan 08, 2010 at 03:59:17AM -0600, Guangcong Luo wrote:
On Fri, Jan 8, 2010 at 3:48 AM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
Easy mod support is not that important. There may be vocal forum users
that want it, but they are rarely a good representative sample of our
Stephen Swaney wrote:
The whole point of consecutive beta releases is to squeeze out the
last remaining bugs in preparation for an actual released version.
Every time you add a new feature, you create the possibility of
new bugs. (see the last couple betas for an example) Adding a new
I think we should try to push out a beta7 in the weekend, since beta6
turned out to be quite unstable. I also would like to revert my make
all oil visible change since that is holding up a proper release, and
it looks like a private map implementation will be a quite intrusive
change, not
On Fri, Jan 8, 2010 at 12:54 AM, Guangcong Luo za...@wz2100.net wrote:
On Thu, Jan 7, 2010 at 5:03 PM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
I think we should try to push out a beta7 in the weekend, since beta6
turned out to be quite unstable.
??
Games apparently go out of sync
On Thu, Jan 7, 2010 at 6:15 PM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
Games apparently go out of sync really easy. That is not stable in my book.
Games go out of sync slightly more easily than before. That's hardly
quite unstable - you'll notice there's only been one bug report; no
one
On Thu, Jan 07, 2010 at 05:54:10PM -0600, Guangcong Luo wrote:
On Thu, Jan 7, 2010 at 5:03 PM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
Other than that, I would strongly recommend not pushing any further
features into the release branch.
The whole point of consecutive beta releases
On Thu, Jan 7, 2010 at 6:27 PM, Stephen Swaney sswa...@centurytel.net wrote:
The whole point of consecutive beta releases is to squeeze out the
last remaining bugs in preparation for an actual released version.
Every time you add a new feature, you create the possibility of
new bugs. (see the
On Thu, Jan 07, 2010 at 06:32:29PM -0600, Guangcong Luo wrote:
On Thu, Jan 7, 2010 at 6:27 PM, Stephen Swaney sswa...@centurytel.net wrote:
The whole point of consecutive beta releases is to squeeze out the
last remaining bugs in preparation for an actual released version.
Every time you
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