While working on the data integrity routines, I ran into a issue
concerning pretty much all the files that are of a text nature.

Namely, it is impossible to check the data, if the data isn't the
exact same on *all* the supported platforms.

For all the *.txt, *.pie, *.slo, *.vlo and a few other text based
files, we need it to be the exact same.  Currently, we have most of
these set to svn EOL style to native.
The is causing the data to be different on all the platforms, and
fails the data integrity checks.
I have a patch that changes everything to CRLF.  The main reason for
this is that pretty much, all the windows utilites that people use to
modify this game *need* the data to be in CRLF format.  Most modders
are windows people, so it makes sense to keep it CRLF.

The patch for the data integrity checks will be on trac shortly.

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