Re: [warzone2100-dev] OpenGL requirements for trunk

2009-10-01 Thread i-NoD
30.09.09, 03:57, "Zarel" : > On Tue, Sep 29, 2009 at 6:44 PM, Zarel wrote: > >> OpenGL 2.x is basically available on any Direct3D 9 compatible card > >> (Except some Intel IGP). And how many people play Warzone on a Laptop? > > > > Considering laptops are now more popular on desktops, and college

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-30 Thread Per Inge Mathisen
On Sun, Sep 27, 2009 at 9:41 PM, Zarel wrote: > What is so wrong with maintaining two drawing paths? We should be > modularizing our codebase, anyway, so that everything that touches > OpenGL directly should be in a few library files. After that, we can > just leave the legacy OpenGL code alone.

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-30 Thread Zarel
On Sat, Sep 26, 2009 at 6:15 AM, Per Inge Mathisen wrote: > Of course, once we start using shaders and VBOs, a lot of new > interesting possibilities open up in the graphics department. So it is > not just to increase the speed of model drawing we would be adding > this requirement. Because of the

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-29 Thread Zarel
On Tue, Sep 29, 2009 at 6:44 PM, Zarel wrote: >> OpenGL 2.x is basically available on any Direct3D 9 compatible card >> (Except some Intel IGP). And how many people play Warzone on a Laptop? > > Considering laptops are now more popular on desktops, and college > students (the demographic most inte

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-29 Thread Zarel
On Tue, Sep 29, 2009 at 4:02 AM, wrote: > OpenGL 2.0 is from (7. September 2004) and OpenGL 2.1 (2. August 2006). > To be honest, the life goes on and just because Intel isn't able to > deliver an up to date driver this shouldn't stop us. PHP 5 was released in July 2004, and yet anyone who drops

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-29 Thread Christian Ohm
On Tuesday, 29 September 2009 at 11:02, fearthec...@gmail.com wrote: > Zarel schrieb: > > Well, Apple and Dell are moving to (Nvidia) 9400Ms, and some other > > manufacturers appear to be moving away from Intel, but most > > last-generation laptops that aren't hardcore gaming laptops use > > (Intel

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-29 Thread fearthecute
Zarel schrieb: > Well, Apple and Dell are moving to (Nvidia) 9400Ms, and some other > manufacturers appear to be moving away from Intel, but most > last-generation laptops that aren't hardcore gaming laptops use > (Intel) 4500MHDs and X3100s and 950s, and those constitute most of the > laptops curr

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-29 Thread Zarel
On Sun, Sep 27, 2009 at 5:10 AM, wrote: > I disagree. Intel has only such a big market share due to the "normal" > business PCs, which aren't available nor intended for gaming. Recent > notebooks have something better than a 950IGP (except most Netbooks). I > vote for making finally a clean cut.

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-28 Thread fearthecute
Per Inge Mathisen schrieb: > On the other hand, Intel integrated > chipsets have bigger market share than either ATI or Nvidia (at 40%, > 27% and 20% respectively in one article I read). So perhaps we should > do a 2.3 branch of the current trunk before any such changes, and hope > that Intel users

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-27 Thread bugs buggy
On 9/26/09, Per Inge Mathisen wrote: > I have been working with OpenGL 2.0+ features lately, and I think I > could have a good shot at making the current model drawing code much > faster by using such features. However, this would require working > support for VBOs and GLSL shaders. It probably

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-27 Thread Kreuvf
Per Inge Mathisen wrote: > Let me know what you think. Sooner or later that switch would be inevitable anyway. If the decision is made to use these features, we should make sure that people are informed long before any release, so they know in advance that coming WZ versions won't work with their h

[warzone2100-dev] OpenGL requirements for trunk

2009-09-26 Thread Per Inge Mathisen
I have been working with OpenGL 2.0+ features lately, and I think I could have a good shot at making the current model drawing code much faster by using such features. However, this would require working support for VBOs and GLSL shaders. It probably means bye-bye Intel integrated graphics hardware