Re: [warzone2100-dev] Qt branch - final call

2010-05-28 Thread Christian Ohm
On Monday, 24 May 2010 at 21:34, Christian Ohm wrote: Two problems I've noticed: 1. Video playback is very jerky (SDL is smooth). I got the impression it is worse for the first video when several are played (view intro for example, or the campaign start), but maybe it's just more noticeable

Re: [warzone2100-dev] Qt branch - final call

2010-05-25 Thread Gilles J. Seguin
On Mon, 2010-05-24 at 10:19 +0200, Per Inge Mathisen wrote: I put the Quesoglc text renderer back in again in the Qt branch, and now text drawing should work as good as before on every platform. Possible other problems related to clobbering OpenGL states should be fixed as well. Can platform

Re: [warzone2100-dev] Qt branch - final call

2010-05-25 Thread Stephen Swaney
On Tue, May 25, 2010 at 12:24:12PM -0400, Gilles J. Seguin wrote: On Mon, 2010-05-24 at 10:19 +0200, Per Inge Mathisen wrote: I put the Quesoglc text renderer back in again in the Qt branch,... It would not be accepted on peer review without documentation. My point of view is a no go.

[warzone2100-dev] Qt branch - final call

2010-05-24 Thread Per Inge Mathisen
I put the Quesoglc text renderer back in again in the Qt branch, and now text drawing should work as good as before on every platform. Possible other problems related to clobbering OpenGL states should be fixed as well. Can platform maintainers (or others) please update build files and check if

Re: [warzone2100-dev] Qt branch - final call

2010-05-24 Thread Per Inge Mathisen
On Mon, May 24, 2010 at 9:34 PM, Christian Ohm chr@gmx.net wrote: Two problems I've noticed: 1. Video playback is very jerky (SDL is smooth). I got the impression it is worse for the first video when several are played (view intro for example, or the campaign start), but maybe it's just

Re: [warzone2100-dev] Qt branch - final call

2010-05-24 Thread dak180
On May 24, 2010, at 4:19 AM, Per Inge Mathisen wrote: I put the Quesoglc text renderer back in again in the Qt branch, and now text drawing should work as good as before on every platform. Possible other problems related to clobbering OpenGL states should be fixed as well. Can platform