Re: [warzone2100-dev] svn/2.3 feature locked status, and what should happen with it

2010-06-24 Thread buginator
On 6/24/10, Per Inge Mathisen wrote: On Thu, Jun 24, 2010 at 5:40 AM, buginator wrote: If we start to add features that do require beta testing, what are we going to do ? We could do beta testing... I was hoping for less work, not more, with the upcoming release of the 3.0 beta, doing

Re: [warzone2100-dev] svn/2.3 feature locked status, and what should happen with it

2010-06-23 Thread buginator
On 6/23/10, Per Inge Mathisen wrote: One thing we should consider backporting to 2.3 is the wavecast code, which makes visibility a ton faster in trunk than in 2.3. Though, that doesn't answer the question on what we should do with the 2.3 branch. If we start to add features that do require

Re: [warzone2100-dev] svn/2.3 feature locked status, and what should happen with it

2010-06-23 Thread Per Inge Mathisen
On Thu, Jun 24, 2010 at 5:40 AM, buginator buginato...@gmail.com wrote: If we start to add features that do require beta testing, what are we going to do ? We could do beta testing... - Per ___ Warzone-dev mailing list Warzone-dev@gna.org

[warzone2100-dev] svn/2.3 feature locked status, and what should happen with it

2010-06-22 Thread buginator
Currently, I was assuming that 2.3 was feature locked, and we would only be doing bug fixes. However, it has been expressed that the branch shouldn't be feature locked. Do we make a new branch, which would be the current 2.3 base (and name it something like branch/2.x, delete the current

Re: [warzone2100-dev] svn/2.3 feature locked status, and what should happen with it

2010-06-22 Thread Christian Ohm
On Tuesday, 22 June 2010 at 19:57, buginator wrote: Currently, I was assuming that 2.3 was feature locked, and we would only be doing bug fixes. However, it has been expressed that the branch shouldn't be feature locked. I especially expressed that it shouldn't be bug fix only, since that