Re: [Warzone-dev] Using Launchpad?

2008-03-19 Thread Per Inge Mathisen
Launchpad looks rather nice, although there are some things I do not quite understand yet, like the difference between https://launchpad.net/warzone2100 and https://launchpad.net/~warzone2100, and whether they offer subversion hosting, or just bazaar. Basically, though, I have still to see

Re: [Warzone-dev] Merge ivis_common and ivis_opengl

2008-03-21 Thread Per Inge Mathisen
On Fri, Mar 21, 2008 at 11:38 PM, Dennis Schridde [EMAIL PROTECTED] wrote: I would like to ask whether anyone has objections against merging ivis_common and ivis_opengl. No objection from me. - Per ___ Warzone-dev mailing list

Re: [Warzone-dev] Merge ivis_common and ivis_opengl

2008-03-21 Thread Per Inge Mathisen
On Sat, Mar 22, 2008 at 12:20 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: No objection from me either. Though I do suggest renaming it to lib/graphics or something similar, as ivis is a bit too cryptic IMO. lib/opengl ? - Per ___ Warzone-dev

Re: [Warzone-dev] [Warzone-commits] r4331 - in /trunk/lib/framework: frame.h tagfile.c

2008-03-25 Thread Per Inge Mathisen
On Tue, Mar 25, 2008 at 3:41 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Move bool2string() conversion function from tagfile.c to frame.h Would it be possible to do it the other way instead? I'd like to keep tagfile.c and tagfile.h pretty much self-contained, since they are meant to be reused

Re: [Warzone-dev] [Warzone-commits] r4403 - in /trunk: ./ lib/framework/ lib/ivis_common/ lib/ivis_opengl/ lib/netplay/ lib/script/ lib/widget/ src/

2008-03-29 Thread Per Inge Mathisen
On Sat, Mar 29, 2008 at 1:26 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: -Wmissing-declarations causes compiling of the lexers to generate warnings, which due to -Werror now fail to compile. I am sorry about that. Can you post the warnings? - Per

Re: [Warzone-dev] [Warzone-commits] r4554 - in /trunk: configure.ac src/game.c src/structure.c

2008-04-09 Thread Per Inge Mathisen
On Wed, Apr 9, 2008 at 9:54 PM, Per I. Mathisen [EMAIL PROTECTED] wrote: Fix bug #11467: Assert when loading a savegame in campaign. Reported by Dale Gill. Modified: trunk/configure.ac Looks like I committed my stack protector patch by accident while I was at it. I'm leaving it in for

[Warzone-dev] Proposal for warzone data sets

2008-04-11 Thread Per Inge Mathisen
One word about terminology first. The word 'mod' is often understood as third-party, user-created modifications to a game. In Warzone, however, we should look at this in a wider sense, since the game uses overrides quite extensively during the campaign. So any way that one set of data is

Re: [Warzone-dev] Proposal for warzone data sets

2008-04-11 Thread Per Inge Mathisen
On Fri, Apr 11, 2008 at 8:12 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Can you then please explain The only difference is actually a small but important restriction: You can only add a data set on top of another if it lies underneath it in the file system hierarchy. and the

Re: [Warzone-dev] [Warzone-commits] r4804 - in /branches/2.1: lib/exceptionhandler/exceptionhandler.c macosx/Warzone.xcodeproj/project.pbxproj

2008-04-28 Thread Per Inge Mathisen
On Mon, Apr 28, 2008 at 3:52 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: r4834 *might* have partially broken loading of *.lev files as that's the backport of r4830 (among others) which replaces the previous custom written parser with a bison/yacc generated one. Why is this stuff being

Re: [Warzone-dev] [Warzone-commits] r4804 - in /branches/2.1: lib/exceptionhandler/exceptionhandler.c macosx/Warzone.xcodeproj/project.pbxproj

2008-04-28 Thread Per Inge Mathisen
On Mon, Apr 28, 2008 at 3:00 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Thus I think a revert of this backport won't be required for this code. As long as it doesn't become a habit, I'm happy ;-) - Per ___ Warzone-dev mailing list

Re: [Warzone-dev] New GUI Update

2008-05-05 Thread Per Inge Mathisen
On Sun, May 4, 2008 at 11:49 PM, Freddie Witherden [EMAIL PROTECTED] wrote: The problem: we need a way for child widgets to position themselves within their parents. We do not want to use pixel co-ordinates and need the system to be flexible. My suggestion is simply to make it snap to

Re: [Warzone-dev] New GUI Update

2008-05-05 Thread Per Inge Mathisen
On Mon, May 5, 2008 at 1:02 PM, Freddie Witherden [EMAIL PROTECTED] wrote: My suggestion is simply to make it snap to another widget (not necessarily a parent, could be a sibling), and then provide an (x, y) constant offset from it in pixel independent values (millimeters?). Seems

Re: [Warzone-dev] New GUI Update

2008-05-05 Thread Per Inge Mathisen
On Mon, May 5, 2008 at 2:25 PM, Freddie Witherden [EMAIL PROTECTED] wrote: I was thinking more like widgetAdd(parentWidget, frameOfReferenceWidget, side, offsetX, offsetY); Putting an icon in the lowest right side of the main window: widgetAdd(screen, screen, BottomLeft, 10, 10);

Re: [Warzone-dev] [Warzone-commits] r4937 - in /branches/2.1: ./ src/component.c src/fpath.c src/fpath.h src/move.c

2008-05-05 Thread Per Inge Mathisen
On Mon, May 5, 2008 at 3:55 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: r4926 | per | 2008-05-04 18:10:14 +0200 (zo, 04 mei 2008) | 3 lines Remove limitation that VTOLs cannot pass over tall cliffs, and allowance that VTOLs can fly over anything to rearm. This removes the ugly

Re: [Warzone-dev] [Warzone-commits] r4956 - /trunk/data/mp/stats/weapons.txt

2008-05-07 Thread Per Inge Mathisen
On Wed, May 7, 2008 at 4:31 PM, Roman [EMAIL PROTECTED] wrote: Got rid of indestructible T3 weapons, gave rockets more body points. Is it really wise to give cannon and rocket the same amount of body points? Why would anyone use cannon now? - Per

Re: [Warzone-dev] Gathering statistics?

2008-05-09 Thread Per Inge Mathisen
On Fri, May 9, 2008 at 10:00 AM, Dennis Schridde [EMAIL PROTECTED] wrote: http://www.mozilla.com/en-US/legal/eula/firefox2-en.txt As a digression, I would note that few Linux users ever see or can click 'yes' to this EULA, since Firefox is installed quietly by system tools that do not allow EULA

Re: [Warzone-dev] 2.1 branch freeze for beta3

2008-05-11 Thread Per Inge Mathisen
There seems to be a new crash/memory corruption bug somewhere, both in 2.1 and trunk now. I currently suspect my r5038 bugfix, but won't be able to look into it more today. It is triggered by loading various savegames multiple times, also seen it when mission done in cam1 first off-world mission.

Re: [Warzone-dev] 2.1 branch freeze for beta3

2008-05-12 Thread Per Inge Mathisen
On Mon, May 12, 2008 at 7:43 AM, bugs buggy [EMAIL PROTECTED] wrote: I think there are 2 different issues, I loaded back-to-back(x4) savegame, and it worked OK. I am not sure what the deal is with that. I have two savegames that can I can reproduce it reliably with. For the 1st away

Re: [Warzone-dev] 2.1 branch freeze for beta3

2008-05-12 Thread Per Inge Mathisen
On Mon, May 12, 2008 at 4:14 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Requesting permission to merge r5049:5051 from trunk. (--join host support, by Buginator) Since we need some time to iron out the latest crash bugs, anyway I'd say feel free. - Per

Re: [Warzone-dev] Call for mac users?

2008-05-14 Thread Per Inge Mathisen
On Wed, May 14, 2008 at 2:06 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: As for avoiding it, you could generate a working parser with 2.1 by removing the %destructor parts, it _will_ introduce memory leaks though. Does this mean the memory leaks are fixed now? I also suspect that changes

Re: [Warzone-dev] [Warzone-commits] r5122 - /trunk/lib/framework/trig.c

2008-05-15 Thread Per Inge Mathisen
On Thu, May 15, 2008 at 2:19 AM, Dennis Schridde [EMAIL PROTECTED] wrote: Simplification and slight speedup for trigSin/trigCos. Make trigIntSqrt wrap sqrtf, since the old lookup implementation was probably slower than that. Please be careful and test a lot when changing this code. Much of the

Re: [Warzone-dev] [Warzone-commits] r5122 - /trunk/lib/framework/trig.c

2008-05-15 Thread Per Inge Mathisen
Try droid sliding behaviour, what it does when colliding with impassable objects in the world, like structures or other droids, as that is the worst and most brittle of the movement code. I hope to axe some of that when we make the path-finding a bit more intelligent. - Per

Re: [Warzone-dev] [Warzone-commits] r5122 - /trunk/lib/framework/trig.c

2008-05-15 Thread Per Inge Mathisen
On Thu, May 15, 2008 at 12:36 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Donnerstag, 15. Mai 2008 11:39:23 schrieb Per Inge Mathisen: Try droid sliding behaviour, what it does when colliding with impassable objects in the world, like structures or other droids, as that is the worst

[Warzone-dev] Possible fix for eventRemoveContext crash

2008-05-22 Thread Per Inge Mathisen
I think this should fix the eventRemoveContext crashes that we have. It assumes that the bison/flex stuff frees its own allocations, so we don't have to. I could not see any leaks, but did not test that much, since my box tends to hang after running valgrind a while. Comments? Testing results?

Re: [Warzone-dev] [PATCH] Improved structure, better layout and more comments for proj_InFlightDirect

2008-05-23 Thread Per Inge Mathisen
Nice! Why are you commenting out the smoke trail from indirect weapons firing directly? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [PATCH] Improved structure, better layout and more comments for proj_InFlightDirect

2008-05-23 Thread Per Inge Mathisen
On Fri, May 23, 2008 at 2:13 PM, Per Inge Mathisen [EMAIL PROTECTED] wrote: Why are you commenting out the smoke trail from indirect weapons firing directly? Ignore that. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

Re: [Warzone-dev] Simplify proj_inflight functions and work towards unification

2008-05-23 Thread Per Inge Mathisen
Looks very good now. :-) - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] 2.1 beta3 again

2008-06-04 Thread Per Inge Mathisen
Hello all, I think we are back on schedule with 2.1 beta3, after some ugly workarounds. Do anyone know a good reason to further delay 2.1 beta3? Ari - any luck getting it to compile on MacOSX again? - Per ___ Warzone-dev mailing list

Re: [Warzone-dev] [Warzone-commits] r5223 - in /trunk: lib/ivis_common/pievector.h lib/ivis_opengl/piedraw.c src/droid.c src/projectile.c src/scriptfuncs.c src/structure.c

2008-06-07 Thread Per Inge Mathisen
On Sat, Jun 7, 2008 at 12:21 AM, Dennis Schridde [EMAIL PROTECTED] wrote: Rename VectorXY_Set to VectorXY_New and make it conform to API of the other vector functions Don't know about others, but new gives me strong associations to memory allocation (of the malloc kind), not parameter returned

Re: [Warzone-dev] 2.1 beta3 branch freeze

2008-06-07 Thread Per Inge Mathisen
On Thu, Jun 5, 2008 at 9:40 PM, Per Inge Mathisen [EMAIL PROTECTED] wrote: We are starting the process with creating beta3. Except for macosx-related changes, and updating release information, the 2.1 branch should not be changed until further notice. Beta3 has been tagged as svn+ssh://[EMAIL

Re: [Warzone-dev] 2.1 beta3 branch freeze

2008-06-07 Thread Per Inge Mathisen
On Sat, Jun 7, 2008 at 4:29 PM, Ari Johnson [EMAIL PROTECTED] wrote: There will be no Mac executable of beta3 because it cannot build as currently tagged. Thanks. I thought Freddie had fixed the Mac build. If there still are problems, you can check the fix into both the 2.1 branch and the

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Per Inge Mathisen
On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote: It was the removed level_parser.y that caused this. Easy fix. 2.1 builds again and appears to run just fine. Also, if you copy macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one should build as well. I

Re: [Warzone-dev] 2.1 beta3 again

2008-06-08 Thread Per Inge Mathisen
We now have two Mac builds. I understand that Ari's is a debug build, while Freddie's is not? If that is the only difference, I'd like to use Freddie's build for beta3, if none has any objections to this. - Per ___ Warzone-dev mailing list

Re: [Warzone-dev] 2.1 beta3 again

2008-06-08 Thread Per Inge Mathisen
We found and fixed a serious endianness problem in the network code (packet size was not byte swapped), which means we will have to recreate the binaries again. Sorry. Let me know when you are ready. - Per ___ Warzone-dev mailing list

Re: [Warzone-dev] 2.1 beta3 again

2008-06-08 Thread Per Inge Mathisen
On Sun, Jun 8, 2008 at 7:01 PM, Freddie Witherden [EMAIL PROTECTED] wrote: Since we are yet to announce beta-3 I am suggesting that we remove all beta3 builds from Gna! (there is always the nightly builds by Giel if you want bleeding edge) or rename them accordingly. I do not see why we need

Re: [Warzone-dev] [Warzone-commits] r5232 - /tags/2.1_beta3/src/droid.c

2008-06-10 Thread Per Inge Mathisen
On Tue, Jun 10, 2008 at 12:23 AM, Dennis Schridde [EMAIL PROTECTED] wrote: We are: - Defining DEBUG on debug builds and not otherwise. - Defining NDEBUG to shutup asserts. It also seems inconsistent to sometimes decide depending on DEBUG and sometimes depending on NDEBUG, for the same case

[Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-12 Thread Per Inge Mathisen
For those of you who have not followed the latest events on the forum and/or IRC, EIDOS have now granted us permission to distribute both the FMVs and the soundtracks from the original game under the GPL. This bodes well for the future. It does, however, give us somewhat of a challenge for 2.1,

Re: [Warzone-dev] 2.1 beta3 again

2008-06-13 Thread Per Inge Mathisen
On Fri, Jun 13, 2008 at 8:55 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: Sure, but do we want to change every single [lexer interpreted] file format to Lua? Why not? :-) I guess some can just plain be retired, like the animation lexer, which WZM will obsolete entirely. - Per

Re: [Warzone-dev] 2.1 beta3 again

2008-06-13 Thread Per Inge Mathisen
On Fri, Jun 13, 2008 at 2:03 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Per Inge Mathisen schreef: On Fri, Jun 13, 2008 at 8:55 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: Sure, but do we want to change every single [lexer interpreted] file format to Lua? Why not? :-) I guess

[Warzone-dev] Music

2008-06-15 Thread Per Inge Mathisen
I would like to commit the original game music to the repository under base/music. I ripped it directly from the game CDs, using normal ogg compression. Any objections? The music playing patch that is attached is a quick hack, but should work well enough. - Per Index: lib/sound/playlist.c

Re: [Warzone-dev] Music

2008-06-15 Thread Per Inge Mathisen
On Sun, Jun 15, 2008 at 1:46 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Per Inge Mathisen schreef: I would like to commit the original game music to the repository under base/music. I ripped it directly from the game CDs, using normal ogg compression. Any objections? Which quality

Re: [Warzone-dev] Music

2008-06-15 Thread Per Inge Mathisen
On Sun, Jun 15, 2008 at 4:11 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: That would mean keeping one music playlist in data/ and one in ~/.warzone2100. I do not like duplicated data files, as that tends to be confusing. Nope, it wouldn't be a duplication because the one in ~/.warzone2100

[Warzone-dev] Commit policies

2008-06-16 Thread Per Inge Mathisen
Hello all, We need to implement some stricter commit policies and focus more on quality control and avoiding patch conflicts. Here is what I would like to see: 1) Every patch goes into the patch tracker. Give a quick run down of what it does and what it changes. 2) After a patch has been put

Re: [Warzone-dev] Commit policies

2008-06-16 Thread Per Inge Mathisen
On Mon, Jun 16, 2008 at 9:21 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Per Inge Mathisen schreef: Here is what I would like to see: 1) Every patch goes into the patch tracker. Give a quick run down of what it does and what it changes. 2) After a patch has been put into the patch

[Warzone-dev] Commit guidelines

2008-06-16 Thread Per Inge Mathisen
After some discussion, I would like to soften the suggestion a bit: Commit guidelines: 1) All larger patches should go into the patch tracker. Give people time to comment on it. Add yourself to the cc: list of patches you are interested in. 2) Try to break up larger changes into smaller patches

[Warzone-dev] patch #969: Rewritten minimap code, ready for testing

2008-06-16 Thread Per Inge Mathisen
I would like someone to take a look at patch #969: Rewritten minimap code. It changes the familiar radar window quite a bit. Instead of zoom and pan, the window always contains the entire map, and you can enlarge or shrink the radar window using the scroll wheel when the cursor is over the radar

Re: [Warzone-dev] Music

2008-06-17 Thread Per Inge Mathisen
On Tue, Jun 17, 2008 at 12:17 AM, Angus Lees [EMAIL PROTECTED] wrote: Can we keep the original files losslessly compressed (using something like flac, perhaps) for posterity? or are the flac files still too large to put through our repository? I do not think they are too large, as long as you

Re: [Warzone-dev] patch #969: Rewritten minimap code, ready for testing

2008-06-17 Thread Per Inge Mathisen
On Tue, Jun 17, 2008 at 12:43 AM, Dennis Schridde [EMAIL PROTECTED] wrote: So you cannot zoom into just a part of the map anymore? Correct. Is there the possibility for a split mode? Like having the minimap as it is now, and when pressing ...m... it brings up a fullscreen (or rather:

Re: [Warzone-dev] Commit guidelines

2008-06-17 Thread Per Inge Mathisen
On Tue, Jun 17, 2008 at 6:57 AM, bugs buggy [EMAIL PROTECTED] wrote: I would also like to add, *test* your patch, and if you can't, then please let others know. Yes, good point. More testing before commits are made would be very welcome. I play a bit with rush2, load a savegame, try to play

Re: [Warzone-dev] Commit policies

2008-06-17 Thread Per Inge Mathisen
On Tue, Jun 17, 2008 at 12:35 AM, Dennis Schridde [EMAIL PROTECTED] wrote: 4) Do not mix unrelated cleanup and feature changes or bug fixes in the same patch. ... 4) Seems cumbersome to me, since when I try to fix a bug, some cleanup will almost always sneak in, and additionaly I first

Re: [Warzone-dev] patch #969: Rewritten minimap code, ready for testing

2008-06-17 Thread Per Inge Mathisen
On Tue, Jun 17, 2008 at 9:04 AM, Dennis Schridde [EMAIL PROTECTED] wrote: Because I maybe want to see what is going on in my current corner of the map (i.e. on big maps), but also want to get an overview quickly. ... I think having a nearest-surroundings minimap and a whole-world macromap would

Re: [Warzone-dev] Commit policies

2008-06-17 Thread Per Inge Mathisen
On Tue, Jun 17, 2008 at 3:18 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Dienstag, 17. Juni 2008 09:02:13 schrieb Per Inge Mathisen: On Tue, Jun 17, 2008 at 12:35 AM, Dennis Schridde [EMAIL PROTECTED] wrote: Principle, yes. I am also against commits like change style in a.c, b.c, ..., z.c

[Warzone-dev] Feature tracking

2008-06-26 Thread Per Inge Mathisen
Hello, In bug report #11892, Dennis started a discussion about where we should track feature requests. I am moving the discussion here since the bug tracker is not an appropriate forum for this discussion. Quote: Per: I encouraged treating feature requests like bugs when it comes to tracking

Re: [Warzone-dev] [Warzone-commits] r5335 - /trunk/lib/netplay/nettypes.c

2008-06-26 Thread Per Inge Mathisen
On Thu, Jun 26, 2008 at 2:47 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Some endianness swaping, as found in tags/2.1_beta3. Apparently was forgotten to port back... +NETend(); This was removed on purpose so that --selftest works again. NETend() calls byte swapping on the

[Warzone-dev] Away

2008-06-27 Thread Per Inge Mathisen
Hello, I will be away, in Grenoble, France, from Sunday to Friday, and will not have much time for anything Warzone related, although I may be able to access email. Can someone please look into the sound related crash(es)? - Per ___ Warzone-dev

Re: [Warzone-dev] 2.1 beta4

2008-07-06 Thread Per Inge Mathisen
On Sun, Jul 6, 2008 at 8:34 PM, Dennis Schridde [EMAIL PROTECTED] wrote: The only real issue which absolutely needs to be fixed or worked around for the release is bug #11847 [2] (Playlist code causes segfaults). I would like to focus all available manpower on that. I tried digging into that

Re: [Warzone-dev] [Warzone-commits] r5507 - in /trunk/src: ai.c order.c

2008-07-12 Thread Per Inge Mathisen
On Sat, Jul 12, 2008 at 9:41 AM, Dennis Schridde [EMAIL PROTECTED] wrote: Fix bug that made droids seemingly explode randomly during the game. The cause was that they would pursue the enemy on another person's computer, but not on yours. Now your droids only decide to pursue on your computer,

Re: [Warzone-dev] Backporting of readme-changes

2008-07-22 Thread Per Inge Mathisen
On Tue, Jul 22, 2008 at 3:19 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Further the two revisions by Per, 5261 [1] and 5281 [2], are the changes to the playlist format. Solutions are welcome. As a solution I propose backporting of the two mentioned revisions. @ Per: I'd like to hear

Re: [Warzone-dev] [Warzone-commits] r5638 - in /branches/2.1: ./ lib/framework/frame.h lib/framework/resource_parser.y lib/framework/strres.c lib/framework/strres.h lib/framework/treap.c lib/framework

2008-07-22 Thread Per Inge Mathisen
On Tue, Jul 22, 2008 at 5:11 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Merged revisions

Re: [Warzone-dev] [Warzone-commits] r5638 - in /branches/2.1: ./ lib/framework/frame.h lib/framework/resource_parser.y lib/framework/strres.c lib/framework/strres.h lib/framework/treap.c lib/framework

2008-07-22 Thread Per Inge Mathisen
On Tue, Jul 22, 2008 at 10:00 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Why are you merging all these revisions into a stable branch??? It's basically dead code removal. Though if you meant to ask: what does it gain us, then aside from cleaner code the answer is: nothing. Then it has no

Re: [Warzone-dev] [Warzone-commits] r5639 - in /branches/2.1: ./ data/tagdefinitions/savegame/map.def src/droid.c src/function.c src/game.c src/map.c src/oprint.c src/research.c src/researchdef.h src/

2008-07-23 Thread Per Inge Mathisen
On Tue, Jul 22, 2008 at 8:53 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: All just bugfixes? No, all of that boils down to code removal actually. The only code that cannot contain bugs is no code. That is not true. Code removal can definitely trigger new bugs. Even if the code removal is

Re: [Warzone-dev] Bug#458275: should warzone2100 (beta) be in Debian testing (and migrate to stable)?

2008-07-24 Thread Per Inge Mathisen
On Thu, Jul 24, 2008 at 5:50 AM, bugs buggy [EMAIL PROTECTED] wrote: For what it is worth, I rather have 2.1 (beta or not) be included, for the simple fact that if it is not, then people keep submitting bugs for 2.0.10, and that doesn't do anybody any good. I do not think Debian ships 2.0.x I

[Warzone-dev] Commit guidelines again

2008-08-02 Thread Per Inge Mathisen
http://wiki.wz2100.net/Commit_guidelines Last call for comments. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone-commits] r5766 - /trunk/src/fpath.c

2008-08-04 Thread Per Inge Mathisen
On Sun, Aug 3, 2008 at 10:04 PM, Per I. Mathisen [EMAIL PROTECTED] wrote: When iterating over neighbouring start tiles for a path, do not iterate from the end position of the path. Fixes bug in new multi-threaded path finding code. While this fixes the crash issue, the patch itself is totally

[Warzone-dev] A multiweapons solution

2008-08-12 Thread Per Inge Mathisen
As discussed on IRC, here is the solution we came up with to implement multiple weapons on a single droid better: Each PIE connector gets an additional value, a range in degrees that any weapon on that connector can turn. The first weapon connector should not have any such limitations, to avoid

Re: [Warzone-dev] [Warzone-commits] r5806 - in /originals: AUTHORS naval/ naval/prhnaval1/ naval/prhnaval1/naval.png naval/prhnaval1/naval.xcf.gz naval/prhnaval1/obj2pie-script.sh naval/prhnaval1/prhn

2008-08-15 Thread Per Inge Mathisen
On Fri, Aug 15, 2008 at 8:31 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: originals/AUTHORS originals/naval/ originals/naval/prhnaval1/ originals/naval/prhnaval1/naval.png (with props) originals/naval/prhnaval1/naval.xcf.gz (with props)

Re: [Warzone-dev] Embedding fonts in Warzone

2008-08-18 Thread Per Inge Mathisen
On Mon, Aug 18, 2008 at 12:42 AM, Dennis Schridde [EMAIL PROTECTED] wrote: Per, will you do this, since you are currently working on patch #1095 (Make font configurable) anyway? I can look into it. However, time may be short this week. - Per ___

Re: [Warzone-dev] Productivity is shot.

2008-08-19 Thread Per Inge Mathisen
On Tue, Aug 19, 2008 at 7:22 AM, bugs buggy [EMAIL PROTECTED] wrote: Are we going to wait this out, or try to find a new server/host or what? Got a suggestion for a new server? As long as we use svn (and not a fully distributed tool), I would like a host that has reliable backups, in addition to

Re: [Warzone-dev] [Warzone-commits] r5838 - in /trunk/src: mission.c multibot.c multiplay.h multisync.c order.c transporter.c

2008-08-19 Thread Per Inge Mathisen
On Tue, Aug 19, 2008 at 7:04 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Dienstag, 19. August 2008 07:57:00 schrieb bugs buggy: On 8/18/08, Dennis Schridde [EMAIL PROTECTED] wrote: It is mostly good, but sometimes (almost exclusively in debug() calls) you have no spaces between

Re: [Warzone-dev] [Warzone-commits] r5864 - in /branches/2.1: ./ src/display.c src/droid.c src/init.c src/mission.c

2008-08-24 Thread Per Inge Mathisen
On Sun, Aug 24, 2008 at 4:55 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Author: muggenhor Date: Sun Aug 24 16:55:50 2008 New Revision: 5864 URL: http://svn.gna.org/viewcvs/warzone?rev=5864view=rev Log: Merged revision r5861 into the 2.1 branch via svnmerge from trunk r5861

[Warzone-dev] Commit guidelines are in effect

2008-08-24 Thread Per Inge Mathisen
See http://wiki.wz2100.net/Commit_guidelines ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone-commits] r5865 - in /trunk: lib/framework/debug.h src/intdisplay.c src/map.c src/move.c

2008-08-24 Thread Per Inge Mathisen
On Sun, Aug 24, 2008 at 5:42 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Author: muggenhor Date: Sun Aug 24 17:42:59 2008 New Revision: 5865 URL: http://svn.gna.org/viewcvs/warzone?rev=5865view=rev Log: * Split ASSERT out into ASSERT_HELPER: * ASSERT_HELPER can be used by debug

Re: [Warzone-dev] [Warzone-commits] r5865 - in /trunk: lib/framework/debug.h src/intdisplay.c src/map.c src/move.c

2008-08-24 Thread Per Inge Mathisen
On Sun, Aug 24, 2008 at 5:42 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: * Change an ASSERT that checks calloc's return value into an if() block (we can also run out of memory on non-debug builds...) I am also rather mystified by this. When we fail to allocate memory and do not handle it

Re: [Warzone-dev] [Warzone-commits] r5865 - in /trunk: lib/framework/debug.h src/intdisplay.c src/map.c src/move.c

2008-08-24 Thread Per Inge Mathisen
On Sun, Aug 24, 2008 at 11:12 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Aside of that I think we could add a out-of-memory handler, or some more generic way of handling the most common errors. Why? So we can inform the user in a nicer manner than application X was terminated in an unusual

Re: [Warzone-dev] [Warzone-commits] r5865 - in /trunk: lib/framework/debug.h src/intdisplay.c src/map.c src/move.c

2008-08-25 Thread Per Inge Mathisen
On Mon, Aug 25, 2008 at 2:41 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: Then lets discuss it now. Unfortunately I'm not too good at estimating what kind of changes you would like to discuss before committing and which not. Then try to err on the side of caution. So my most pertinent

Re: [Warzone-dev] [Warzone-commits] r5865 - in /trunk: lib/framework/debug.h src/intdisplay.c src/map.c src/move.c

2008-08-25 Thread Per Inge Mathisen
On Mon, Aug 25, 2008 at 2:29 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: Hmm, the program defefensively I've learned to know means try to *detect* and handle every/most errors it doesn't mean recovering from them. That's just a terminology issue though, so don't interpret that last

Re: [Warzone-dev] Commit guidelines are in effect

2008-08-25 Thread Per Inge Mathisen
On Mon, Aug 25, 2008 at 5:03 AM, bugs buggy [EMAIL PROTECTED] wrote: About these guidelines, take this: Patches as a rule go into the patch tracker. Give a quick run down of what it does and what it changes. Does it matter which tracker? No. But if the tracker doesn't email the list,

Re: [Warzone-dev] Trac Ticket #38 - Adds Vsync Support

2008-08-25 Thread Per Inge Mathisen
On Mon, Aug 25, 2008 at 12:40 PM, Freddie Witherden [EMAIL PROTECTED] wrote: The patch can be found here: http://developer.wz2100.net/ticket/38 I believe, if deemed suitable for trunk that it should be a candidate for backporting to 2.1 (otherwise OS X users will most likely experience

Re: [Warzone-dev] Commit guidelines are in effect

2008-08-25 Thread Per Inge Mathisen
On Mon, Aug 25, 2008 at 2:59 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: No. But if the tracker doesn't email the list, please do so manually. NOTE: Setting up Trac to send a mail to the mailinglist for every *change* to a ticket (includes ticket creation) is trivial. That is fine by me.

Re: [Warzone-dev] #41: New layout of menu

2008-08-25 Thread Per Inge Mathisen
On Mon, Aug 25, 2008 at 9:52 PM, bugs buggy [EMAIL PROTECTED] wrote: Single Player / Skirmish Game I think this will get too long. Why not just keep it Single Player? It is short, descriptive and accurate ;-). Other than that, fine by me. - Per

Re: [Warzone-dev] Trac Ticket #38 - Adds Vsync Support

2008-08-25 Thread Per Inge Mathisen
On Mon, Aug 25, 2008 at 3:41 PM, Freddie Witherden [EMAIL PROTECTED] wrote: Am I okay to commit it to trunk? Sure. (We don't have a translation mailing list do we?) Maybe we should. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] #41: New layout of menu

2008-08-26 Thread Per Inge Mathisen
On Tue, Aug 26, 2008 at 6:21 AM, bugs buggy [EMAIL PROTECTED] wrote: If it is just 'Single Player', then I think the old timers might get confused, since before, skirmish was in the MP menu? I am more than willing to trade two seconds of confusion by old timers the first time they see it for

Re: [Warzone-dev] #41: New layout of menu

2008-08-26 Thread Per Inge Mathisen
On Tue, Aug 26, 2008 at 8:32 PM, Kreuvf [EMAIL PROTECTED] wrote: bugs buggy wrote: Now, last question, should 'Skirmish' be in both SP MP menus, or just leave it in the SP menu? I think it should be in the SP menu only. People, especially those new to WZ, will be confused by two seemingly

Re: [Warzone-dev] FMV playback code

2008-09-04 Thread Per Inge Mathisen
On Thu, Sep 4, 2008 at 5:55 AM, bugs buggy [EMAIL PROTECTED] wrote: liboggplay : http://annodex.net/software/liboggplay/ NOT in Portage Debian doesn't have it either. Can't we just put it in our tarballs, if we need it? - Per ___ Warzone-dev

[Warzone-dev] Why does 'make' build .wz files now?

2008-09-13 Thread Per Inge Mathisen
I just tried 'make' of the latest svn trunk, and it started zipping up my data directory. This seems very wrong. So I read http://developer.wz2100.net/ticket/62 and I do not understand what kind of problem this patch was supposed to solve. It is not acceptable that we regenerate .wz files for

Re: [Warzone-dev] Call for testing of pathfinding patch

2008-09-16 Thread Per Inge Mathisen
On Tue, Sep 16, 2008 at 9:21 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: In fact I'd like for some people to test this patch and comment on it. E.g. whether it improves performance and doesn't introduce any new bugs. Hard to test when all my current savegames will not work. Also, yes, I

Re: [Warzone-dev] Call for testing of pathfinding patch

2008-09-16 Thread Per Inge Mathisen
On Tue, Sep 16, 2008 at 10:09 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: That area of memory is currently memset(0) before writing to disk right? We could try to take some fail gracefully approach and reject the savegame if that piece of memory is zero. Where fail gracefully means display

Re: [Warzone-dev] FMVs phase 2 complete

2008-09-20 Thread Per Inge Mathisen
On Sat, Sep 20, 2008 at 2:03 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Although for the purpose of editability I think it'll be easier if audio is separated from video. I doubt that. If you are going to do video editing, all the better if the audio is properly included. - Per

Re: [Warzone-dev] FMVs phase 2 complete

2008-09-20 Thread Per Inge Mathisen
I find it rather funny that you are seriously discussing optimization techniques that only the fastest computers can run, those that will not have speed problems anyway. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] Embedding fonts in Warzone

2008-09-20 Thread Per Inge Mathisen
On Mon, Aug 18, 2008 at 8:33 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Mon, Aug 18, 2008 at 12:42 AM, Dennis Schridde [EMAIL PROTECTED] wrote: Per, will you do this, since you are currently working on patch #1095 (Make font configurable) anyway? I can look into it. However, time may

Re: [Warzone-dev] Version numbering

2008-09-22 Thread Per Inge Mathisen
On Mon, Sep 22, 2008 at 10:36 AM, Dennis Schridde [EMAIL PROTECTED] wrote: I'd like to hear your opinions, ideas, insights. Maybe you've got a different/better idea how to prevent long times of silence between releases? I like the current way, and do not think we can manage to create releases

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread Per Inge Mathisen
On Mon, Sep 22, 2008 at 5:24 PM, Dennis Schridde [EMAIL PROTECTED] wrote: How far are the tagfile and database ideas? Any progress there? I know the tagfiles basically seem got stuck after the early phase of implementing the framework functions... There is a separate tagfile branch, which is

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread Per Inge Mathisen
On Mon, Sep 22, 2008 at 6:08 PM, Freddie Witherden [EMAIL PROTECTED] wrote: I still think that SQLite is the way to go, so far as future proofing goes. Going straight to tagfile makes it a lot harder to go to SQLite later on (two converters needed etc.). The advantages of a database are also

Re: [Warzone-dev] Vote for what you think is best.

2008-09-25 Thread Per Inge Mathisen
On Thu, Sep 25, 2008 at 7:22 AM, bugs buggy [EMAIL PROTECTED] wrote: Ok, lets do it. Release 2.1 beta 5. Release 2.2 alpha / beta 1. Let them have a choice on which version they want to play. I would think they would want 2.2 for the FMVs, and the improved path finding, and they can play

Re: [Warzone-dev] Vote for what you think is best.

2008-09-25 Thread Per Inge Mathisen
On Thu, Sep 25, 2008 at 8:19 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Unmaintained in a way that bugfixing has no priority (yet). I can't believe you are saying that. Bug fixing should *always* have priority! Maybe I am starting to understand why we are in this mess now... At least for

Re: [Warzone-dev] 2.1_beta5

2008-09-25 Thread Per Inge Mathisen
On Thu, Sep 25, 2008 at 10:10 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: In the Vote for what you think is best thread we seemed to have reached some form of agreement on releasing both 2.1 beta5 alongside a 2.2 beta/alpha/thingy directly from trunk or a release branch otherwise. In any

Re: [Warzone-dev] Splitting the repository into source data sections?

2008-10-05 Thread Per Inge Mathisen
On Sun, Oct 5, 2008 at 7:50 AM, bugs buggy [EMAIL PROTECTED] wrote: With the upcoming release of the FMV patch in trunk, *before* we add the fmvs into the repo, I would like to confirm the data structure. trunk/data (only pumpkin official stuff, + derivatives of their work?) trunk/code or

Re: [Warzone-dev] Splitting the repository into source data sections?

2008-10-05 Thread Per Inge Mathisen
On Sun, Oct 5, 2008 at 2:43 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: I would prefer to have tools as part of the code/ directory, since they are (or should be) closely linked to the rest of the code. Agreed. I would also prefer to use source instead of code. This is imprecise, because

Re: [Warzone-dev] Splitting the repository into source data sections?

2008-10-05 Thread Per Inge Mathisen
BTW - what will happen to existing, checked out working copies if the current contents of trunk/ is moved? I don't want my existing working copies to die a sudden death. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] Splitting the repository into source data sections?

2008-10-06 Thread Per Inge Mathisen
On Mon, Oct 6, 2008 at 10:41 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: Why do we even need the videos under revision control? People asked the same question about the data/ stuff. It quickly became clear that not having data under version control invited to total chaos. Just image when

<    1   2   3   4   5   6   >