Revision: 9567
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9567&view=rev
Author: dak180
Date: 2010-01-29 01:52:50 + (Fri, 29 Jan 2010)
Log Message:
---
Part two in making the QT branch compile on the mac.
Modified Paths:
--
branches/qt/lib/f
Revision: 9566
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9566&view=rev
Author: dak180
Date: 2010-01-28 23:09:33 + (Thu, 28 Jan 2010)
Log Message:
---
First step in making the QT branch compile on the mac. Next will be adding the
QT frameworks.
Modified
Revision: 9565
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9565&view=rev
Author: dak180
Date: 2010-01-28 22:52:24 + (Thu, 28 Jan 2010)
Log Message:
---
Add wavecast.cpp and wavecast.h.
Modified Paths:
--
trunk/macosx/Warzone.xcodeproj/projec
Revision: 9564
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9564&view=rev
Author: sendai
Date: 2010-01-28 22:41:32 + (Thu, 28 Jan 2010)
Log Message:
---
Two new cheats to investigate sync issues in MP: "sync me" to force sending
sync checks for
selected unit
Revision: 9563
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9563&view=rev
Author: cypr
Date: 2010-01-28 22:39:26 + (Thu, 28 Jan 2010)
Log Message:
---
ai.c: Increase target weight, so droids aren't too lazy to target anything.
Modified Paths:
--
Revision: 9562
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9562&view=rev
Author: cypr
Date: 2010-01-28 22:38:47 + (Thu, 28 Jan 2010)
Log Message:
---
Workaround for Microsoft bugs such as #defining random words such as min and
max.
Modified Paths:
Revision: 9561
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9561&view=rev
Author: zarelsl
Date: 2010-01-28 21:36:02 + (Thu, 28 Jan 2010)
Log Message:
---
Add back the isMPDirtyBit hack, and prevent kicking on data problems in debug
mode.
Modified Paths:
---
Revision: 9560
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9560&view=rev
Author: zarelsl
Date: 2010-01-28 21:17:54 + (Thu, 28 Jan 2010)
Log Message:
---
2.3: Remove CB functionality from WSS droids - it was causing several bugs.
Modified Paths:
Revision: 9559
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9559&view=rev
Author: sendai
Date: 2010-01-28 20:15:48 + (Thu, 28 Jan 2010)
Log Message:
---
Keep bitfields of vision knowledge for faster comparisons. This speeds up map
vision updates by almost 15
Revision: 9558
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9558&view=rev
Author: the_cybersphinx
Date: 2010-01-28 19:08:32 + (Thu, 28 Jan 2010)
Log Message:
---
Updated Spanish translation by Saberuneko.
Modified Paths:
--
branches/2.3/po/es
Revision: 9557
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9557&view=rev
Author: the_cybersphinx
Date: 2010-01-28 19:08:09 + (Thu, 28 Jan 2010)
Log Message:
---
Updated Spanish translation by Saberuneko.
Modified Paths:
--
trunk/po/es.po
T
Revision: 9556
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9556&view=rev
Author: cypr
Date: 2010-01-28 18:48:15 + (Thu, 28 Jan 2010)
Log Message:
---
bucket3d.c: Cleanup dead code, remove arbitrary limits, replace approximate
sort with exact sort. (Reviewed
Revision: 9555
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9555&view=rev
Author: the_cybersphinx
Date: 2010-01-28 17:12:57 + (Thu, 28 Jan 2010)
Log Message:
---
2.3: Fix a few graphical off-by-one errors.
Put the bottom left menu one pixel to the right, so
Revision: 9554
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9554&view=rev
Author: the_cybersphinx
Date: 2010-01-28 17:01:45 + (Thu, 28 Jan 2010)
Log Message:
---
Update translations.
Modified Paths:
--
branches/2.3/po/cs.po
branches/2.3/p
Revision: 9552
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9552&view=rev
Author: the_cybersphinx
Date: 2010-01-28 16:56:10 + (Thu, 28 Jan 2010)
Log Message:
---
Updated Russian translation by Maxim.
Closes #1497.
Modified Paths:
--
branches
Revision: 9553
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9553&view=rev
Author: sendai
Date: 2010-01-28 16:56:36 + (Thu, 28 Jan 2010)
Log Message:
---
Make human players have super cyborgs and cyborg engineers again.
Modified Paths:
--
trun
Revision: 9551
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9551&view=rev
Author: the_cybersphinx
Date: 2010-01-28 16:51:29 + (Thu, 28 Jan 2010)
Log Message:
---
Rename directory of "original" mod to "old-1.10-balance".
Fixes autotools build.
Added Paths:
-
Revision: 9550
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9550&view=rev
Author: sendai
Date: 2010-01-28 16:49:49 + (Thu, 28 Jan 2010)
Log Message:
---
Do not crash by freeing stack allocated variable when finding a duplicate
template.
Modified Paths:
Revision: 9549
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9549&view=rev
Author: the_cybersphinx
Date: 2010-01-28 16:29:41 + (Thu, 28 Jan 2010)
Log Message:
---
Updated Russian translation by Maxim.
Closes #1497.
Modified Paths:
--
trunk/po
Revision: 9548
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9548&view=rev
Author: the_cybersphinx
Date: 2010-01-28 16:27:29 + (Thu, 28 Jan 2010)
Log Message:
---
Fix a few graphical off-by-one errors.
Put the bottom left menu one pixel to the right, so the d
Revision: 9547
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9547&view=rev
Author: sendai
Date: 2010-01-28 15:56:17 + (Thu, 28 Jan 2010)
Log Message:
---
Set visibility variables properly to remove random visibility bugs.
Modified Paths:
--
tr
Revision: 9546
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9546&view=rev
Author: cypr
Date: 2010-01-28 15:06:41 + (Thu, 28 Jan 2010)
Log Message:
---
Add the "void" in "processVisibility(void)" to compile with --enable-debug=yes.
Modified Paths:
---
Revision: 9545
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9545&view=rev
Author: cypr
Date: 2010-01-28 14:57:53 + (Thu, 28 Jan 2010)
Log Message:
---
Cleanup and code that could be used to make clusters (whatever that means)
spend a lot less time updating (
Revision: 9544
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9544&view=rev
Author: cypr
Date: 2010-01-28 14:55:50 + (Thu, 28 Jan 2010)
Log Message:
---
visibility: Make object-object visibility less weird and less inefficient.
Modified Paths:
--
Revision: 9543
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9543&view=rev
Author: sendai
Date: 2010-01-28 14:51:24 + (Thu, 28 Jan 2010)
Log Message:
---
2.3: Remove some duplicate code for determining a structure's display
brightness, and in the process
make
Revision: 9542
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9542&view=rev
Author: sendai
Date: 2010-01-28 14:50:18 + (Thu, 28 Jan 2010)
Log Message:
---
Remove some duplicate code for determining a structure's display brightness,
and in the process
make anim
Revision: 9541
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9541&view=rev
Author: sendai
Date: 2010-01-28 13:55:22 + (Thu, 28 Jan 2010)
Log Message:
---
2.3: Clear team selection when loading games from in-game menu.
Modified Paths:
--
branch
Revision: 9540
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9540&view=rev
Author: sendai
Date: 2010-01-28 13:48:39 + (Thu, 28 Jan 2010)
Log Message:
---
Clear team selection when loading saves from in-game.
Modified Paths:
--
trunk/src/fronte
Revision: 9539
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9539&view=rev
Author: cypr
Date: 2010-01-28 13:10:42 + (Thu, 28 Jan 2010)
Log Message:
---
visibility: Cast terrain visibility as sectors instead of rays.
Previous algorithm had a surprisingly high
Revision: 9538
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9538&view=rev
Author: zarelsl
Date: 2010-01-28 09:34:18 + (Thu, 28 Jan 2010)
Log Message:
---
2.3: Rename "original.wz" to "old-1.10-balance.wz" - I had an agreement with
Delphinio that the mod coul
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