[Warzone2100-commits] mainline - tags/3.0_beta2: 2 commits.

2010-10-31 Thread buginator
Commit: f750299cf630dbf0ba8138988f24bdcaeecaf992 Trac URL: http://developer.wz2100.net/changeset/f750299cf630dbf0ba8138988f24bdcaeecaf992 Author: buginator Date: Sun Oct 31 18:10:28 2010 -0400 Bump version #'s for beta 2 release autorevision.conf|2 +- configure.ac

[Warzone2100-commits] mainline - 3.0: 1 commits.

2010-10-31 Thread buginator
Commit: 4988655903117b3740046ce63d536a376ce713a9 Trac URL: http://developer.wz2100.net/changeset/4988655903117b3740046ce63d536a376ce713a9 Author: buginator Date: Sun Oct 31 17:56:54 2010 -0400 Bump version # for beta 2 release lib/netplay/netplay.c |4 ++-- 1 files change

[Warzone2100-commits] mainline - 3.0: 1 commits.

2010-10-31 Thread buginator
Commit: 54646f040ac71360cefe9e847a5e3eec86c4fc7a Trac URL: http://developer.wz2100.net/changeset/54646f040ac71360cefe9e847a5e3eec86c4fc7a Author: buginator Date: Sun Oct 31 17:48:36 2010 -0400 Muzzle flash fix for Assault Cannon & Cluster/HEAP Bomb projectile's texture fix and

[Warzone2100-commits] mainline - master: 1 commits.

2010-10-31 Thread cybersphinx
Commit: f5358c205b421116bc6747f5635a95dfdaf22173 Trac URL: http://developer.wz2100.net/changeset/f5358c205b421116bc6747f5635a95dfdaf22173 Author: cybersphinx Date: Sun Oct 31 13:19:41 2010 +0100 Update .gitignore. .gitignore |2 ++ 1 files changed, 2 insertions(+), 0 dele

[Warzone2100-commits] mainline - 3.0: 1 commits.

2010-10-31 Thread cybersphinx
Commit: df80c4a0ae92e75fad3dbeb884404ec122667ca2 Trac URL: http://developer.wz2100.net/changeset/df80c4a0ae92e75fad3dbeb884404ec122667ca2 Author: cybersphinx Date: Sun Oct 31 13:16:51 2010 +0100 Update .gitignore. .gitignore |2 ++ 1 files changed, 2 insertions(+), 0 dele

[Warzone2100-commits] mainline - master: 1 commits.

2010-10-31 Thread Cyp
Commit: 66286268f23e6de1577f4fbc96bb19c58cad5ccc Trac URL: http://developer.wz2100.net/changeset/66286268f23e6de1577f4fbc96bb19c58cad5ccc Author: Cyp Date: Sun Oct 31 08:55:02 2010 +0100 Don't crash on MOVEPOINTTOPOINT for paths of zero length. Should that be possible, though?