[Warzone2100-commits] mainline - master: 7 commits.

2010-11-16 Thread Cyp
Commit: 48c4958062a8fdfaac64d49ad5c339b017f7f5c9 Trac URL: http://developer.wz2100.net/changeset/48c4958062a8fdfaac64d49ad5c339b017f7f5c9 Author: Cyp Date: Tue Nov 16 11:59:45 2010 +0100 Convert iIMDShape.min/max from Vector3f to Vector3i, since they are used in the game state

[Warzone2100-commits] mainline - 3.0: 1 commits.

2010-11-16 Thread Cyp
Commit: 71219f604e88d83d12760d0b8f74a0483d33d7bd Trac URL: http://developer.wz2100.net/changeset/71219f604e88d83d12760d0b8f74a0483d33d7bd Author: Cyp Date: Tue Nov 16 20:20:54 2010 +0100 Fix incorrect lighting normals due to ELEVATION_SCALE. Changelog: Fix terrain shading. s

[Warzone2100-commits] mainline - 2.3: 1 commits.

2010-11-16 Thread Cyp
Commit: 08f9fa58789d20c64ed8eaa0e9076b08d4cf8947 Trac URL: http://developer.wz2100.net/changeset/08f9fa58789d20c64ed8eaa0e9076b08d4cf8947 Author: Cyp Date: Tue Nov 16 20:20:54 2010 +0100 Fix broken mapObjIsAboveGround and incorrect lighting normals due to ELEVATION_SCALE. Cha