Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: c8e597da4ec72fead9fe00edf5b03f1b12d23e29
      
https://github.com/Warzone2100/warzone2100/commit/c8e597da4ec72fead9fe00edf5b03f1b12d23e29
  Author: Paweł Perłakowski <pa...@ok.info.pl>
  Date:   2022-03-18 (Fri, 18 Mar 2022)

  Changed paths:
    M lib/ivis_opengl/imdload.cpp
    M lib/ivis_opengl/piematrix.cpp
    M lib/ivis_opengl/piematrix.h
    M src/atmos.cpp
    M src/atmos.h
    M src/bucket3d.cpp
    M src/bucket3d.h
    M src/component.cpp
    M src/component.h
    M src/display.cpp
    M src/display.h
    M src/display3d.cpp
    M src/display3d.h
    M src/effects.cpp
    M src/effects.h

  Log Message:
  -----------
  Perf: improve general rendering performace a bit by avoiding same matrix 
calculations in loops


  Commit: 4e3dc42eefb82edea8a362559bf3c81a56aa2cdd
      
https://github.com/Warzone2100/warzone2100/commit/4e3dc42eefb82edea8a362559bf3c81a56aa2cdd
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2022-03-18 (Fri, 18 Mar 2022)

  Changed paths:
    M lib/ivis_opengl/imdload.cpp
    M lib/ivis_opengl/ivisdef.h

  Log Message:
  -----------
  Store modelName in iIMDShape


Compare: 
https://github.com/Warzone2100/warzone2100/compare/16fa279517a8...4e3dc42eefb8


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