On 07/27/2015 04:14 AM, vexed wrote:
> On Sun, Jul 26, 2015 at 2:32 PM, Kreuvf wrote:
>> On 07/26/2015 04:27 AM, vexed wrote:
>>>
>>> Log Message:
>>> ---
>>> Hideous indeed.
>>> Bad things happen when player < 6.
>&
ve in your
commit messages, there are people who actually read them :)
Best regards
- Kreuvf
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purpose? If so, who did it? The commit logs do not talk
about such a drastic change, but it appears that Cyp was the last person to work
on the incendiary damage code.
Best regards
- Kreuvf
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08/16/2013 09:11 PM, dak180 wrote:
> On 2013/08/16, at 2:46 PM, Kreuvf wrote:
>
>> I finally read my book on Git and I am quite eager to contribute some
>> translation stuff.
>>
>> How do I do that properly?
>
> http://developer.wz2100.net/wiki/CommitGuideline
Heyho,
I finally read my book on Git and I am quite eager to contribute some
translation stuff.
How do I do that properly?
Regards
- Kreuvf
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- Kreuvf
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921d0530b9fdeb3f43a9ce650cc
> Author: felippico
> Date: 2012-11-11 (Sun, 11 Nov 2012)
>
> Changed paths:
> M src/stats.cpp
>
> Log Message:
> ---
> cleanup
WTF are these commit messages? Are you kidding me?!
-
t another piece of
the original WZ dying.
Regards
- Kreuvf
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08.07.2012 22:29, buginator wrote:
> On Sun, Jul 8, 2012 at 2:21 PM, Kreuvf wrote:
>> So working on/with the JS stuff is future-proof (to the best of your
>> knowledge)?
>
> In any case, are you looking to come up with something better than
> what we have now, or are you
08.07.2012 17:57, Per Inge Mathisen wrote:
> On Sun, Jul 8, 2012 at 5:36 PM, Kreuvf wrote:
>> what exactly is the state of the JavaScript integration in WZ as replacement
>> for
>> the original scripting language?
>
> It can soon replace wzscript for AIs entirely.
Heyho, everybody,
what exactly is the state of the JavaScript integration in WZ as replacement for
the original scripting language?
Regards
- Kreuvf
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file (in a pretty
widespread format as well) shipped with a game. Without looking at that case any
further I find that decision wrong.
Thanks for asking the FSF and letting us know, pabs.
Regards
- Kreuvf
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28.04.2012 19:30, buginator wrote:
> Checking to see if this ML is working OK, and if everyone can reply...
*** Trying ...
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