Re: How to debug the xserver?

2012-09-02 Thread Scott Moreau
On Mon, Sep 3, 2012 at 12:01 AM, Bill Spitzak wrote: > On 08/31/2012 05:03 AM, Tiago Vignatti wrote: > > you need to update your xtrans library: >> http://lists.freedesktop.org/**archives/wayland-devel/2012-** >> August/005157.html

Re: How to debug the xserver?

2012-09-02 Thread Bill Spitzak
On 08/31/2012 05:03 AM, Tiago Vignatti wrote: you need to update your xtrans library: http://lists.freedesktop.org/archives/wayland-devel/2012-August/005157.html I tried guessing at the name of the git repository but am not having much luck in figuring this out. Can you supply some more hints

Re: How to debug the xserver?

2012-09-02 Thread Bill Spitzak
On 08/31/2012 05:03 AM, Tiago Vignatti wrote: you need to update your xtrans library: http://lists.freedesktop.org/archives/wayland-devel/2012-August/005157.html That patch is not in the 1.12 branch I was told I needed to run. Can it be back-ported? _

[PATCH weston] compositor: Fix xwayland surface alpha.

2012-09-02 Thread Scott Moreau
Re-add the opaque_rect hack back to shaders so xwayland surfaces are not broken. xwm is the only one that uses weston_surface::opaque_rect, specifically for this reason. It was removed by 0e5a2d02191 - "compositor: simplify shaders", which simplified them a bit too much. --- src/compositor.c |