Re: [PATCH wayland v3 2/4] protocol: specify enum and bitfield attributes

2015-10-27 Thread Victor Berger
Hi, This is the important change for my bindings for Rust, and it looks good, so: Le 2015-10-26 19:01, Bryce Harrington a écrit : On Sat, Oct 24, 2015 at 12:07:48PM +0100, Auke Booij wrote: Signed-off-by: Auke Booij Reviewed-by: Bryce Harrington

Is VT sharing possbile with weston 1.8.0 with fbdev backend?

2015-10-27 Thread Vikas Patil
Dear All, Does anyone know here if weston switches between VTs (Virtual Terminal) while starting weston using "fbdev" backend and GLA2D (Freescale specific renderer)? If yes then is there any way to stop switching between VTs and still star it successfully? I am using weston 1.8.0 on iMX

RE: Is VT sharing possbile with weston 1.8.0 with fbdev backend?

2015-10-27 Thread Vikas Patil Gmail
Hi Daniel, Thanks for your comment and suggestions. I will surely ask to freesacle regarding it. I was thinking VTs sharing don't have dependencies on GAL2D. Is possible could you point me the hack you mentioned so I can give try? Is VT sharing possible if I use GLES renderer with fbdev

Re: Is VT sharing possbile with weston 1.8.0 with fbdev backend?

2015-10-27 Thread Jasper St. Pierre
Out of curiosity, why do you require that we don't switch VTs in Weston? On Tue, Oct 27, 2015, 8:23 AM Vikas Patil Gmail wrote: > Hi Daniel, > > Thanks for your comment and suggestions. I will surely ask to freesacle > regarding it. > > I was thinking VTs sharing don't

RE: Is VT sharing possbile with weston 1.8.0 with fbdev backend?

2015-10-27 Thread Vikas Patil Gmail
Thanks for your comment. As I mentioned , I am working on splash screen using fb0 (splash image via Linux logo) and fb1 (Weston) and want to display splash till Weston screen comes up and then switch to fb1 using global alpha and want to avoid the flicker and screen clear i am seeing while

Re: Is VT sharing possbile with weston 1.8.0 with fbdev backend?

2015-10-27 Thread Daniel Stone
Hi Vikas, On 27 October 2015 at 15:22, Vikas Patil Gmail wrote: > Thanks for your comment and suggestions. I will surely ask to freesacle > regarding it. > > I was thinking VTs sharing don't have dependencies on GAL2D. Is possible > could you point me the hack you

Re: [PATCH weston v2 02/21] input: Make pointer grab motion callbacks take an event struct

2015-10-27 Thread Jasper St. Pierre
Agreed. Absolute input needs to be handled separately. The usage pattern on an absolute input device is that the cursor warps to the new position, it didn't simply move from the old to the new. As an example, pointer barriers shouldn't take effect on absolute input. On Tue, Oct 27, 2015, 10:40

Re: [PATCH weston v2 02/21] input: Make pointer grab motion callbacks take an event struct

2015-10-27 Thread Daniel Stone
Hi Jonas, On 13 May 2015 at 11:26, Jonas Ådahl wrote: > @@ -3182,18 +3182,20 @@ popup_grab_focus(struct weston_pointer_grab *grab) > > static void > popup_grab_motion(struct weston_pointer_grab *grab, uint32_t time, > - wl_fixed_t x, wl_fixed_t y) > +

[PATCH v2] cosmetic: fix incorrect whitespace.

2015-10-27 Thread Jon A. Cruz
Fixed instance where spaces were used instead of tabs. Changes since v1: * rebased Signed-off-by: Jon A. Cruz --- src/wayland-server-core.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/wayland-server-core.h b/src/wayland-server-core.h index

[PATCH v5 wayland] protocol: add wl_pointer.frame, axis_source, axis_stop, and axis_discrete

2015-10-27 Thread Peter Hutterer
The frame event groups separate pointer events together. The primary use-case for this at the moment is diagonal scrolling - a vertical/horizontal scroll event can be grouped together to calculate the correct motion vector. Frame events group all wl_pointer events. An example sequence of motion

Re: Is VT sharing possbile with weston 1.8.0 with fbdev backend?

2015-10-27 Thread Daniel Stone
Hi, On 27 October 2015 at 13:12, Vikas Patil wrote: > Does anyone know here if weston switches between VTs (Virtual Terminal) > while starting weston using "fbdev" backend and GLA2D (Freescale specific > renderer)? If yes then is there any way > to stop switching between