Re: How to support wl_touch input? (when developing clients)

2024-05-08 Thread Peter Hutterer
On Wed, May 08, 2024 at 11:19:56AM +1000, Peter Hutterer wrote: > On Tue, May 07, 2024 at 09:27:36PM +1000, Campbell Barton wrote: > > Hi, what are some ways to test "wl_touch" events? > > > > - Is it possible to make track-pads use the wl_touch interface? > > generally - no. most

2024 X.Org Developers Conference - October 9-11, Montréal, Canada

2024-05-08 Thread Mark Filion
Hello! We're delighted to announce that the 2024 X.Org Developers Conference (XDC) will be taking place on October 9 to 11 in Montréal, Canada, co- located with the GStreamer Conference & Hackfest 2024 which will be running from October 7 to 10. Join us for a freedesktop week in Montréal! XDC is

Re: Questions about an efficient SHM game loop

2024-05-08 Thread Pekka Paalanen
On Wed, 8 May 2024 13:49:51 +0200 Philip Bizimis wrote: > I am currently working on a small Wayland Snake game to > learn about Wayland and game development. I am using SHM > double buffers for rendering. > > My main game loop has two parts that run at different speeds so > that I can have a

Questions about an efficient SHM game loop

2024-05-08 Thread Philip Bizimis
I am currently working on a small Wayland Snake game to learn about Wayland and game development. I am using SHM double buffers for rendering. My main game loop has two parts that run at different speeds so that I can have a constant game speed independent of variable FPS (based on