From: "Rune K. Svendsen"
When an axis (scroll) event results in a key binding function
being executed, eat the scroll event so the underlying window
doesn't receive it.
Thanks to Scott Moreau for helping me solve this.
---
src/bindings.c |5 -
src/compositor.c |9
From: "Rune K. Svendsen"
I was doing some research on why I thought enabling the zoom/fade
animations added latency (a gap between releasing the launcher
button and the window appearing), and I found out that it's because,
for the first few frames, the alpha value is set to
From: "Rune K. Svendsen"
I was doing some research on why I thought enabling the zoom/fade
animations added latency (a gap between releasing the launcher
button and the window appearing), and I found out that it's because,
for the first few frames, the alpha value is set to