Graeme Gill wrote:
Bill Spitzak wrote:
The Y of the primaries can be used as alternative method of specifying the
whitepoint. (convert the
3 Yxy colors to XYZ, add them, then convert back to Yxy and the xy is the
whitepoint, I think).
Correct, but this assumes the display is perfectly addi
Bill Spitzak wrote:
> The Y of the primaries can be used as alternative method of specifying the
> whitepoint. (convert the
> 3 Yxy colors to XYZ, add them, then convert back to Yxy and the xy is the
> whitepoint, I think).
Correct, but this assumes the display is perfectly additive. Real world
The Y of the primaries can be used as alternative method of specifying
the whitepoint. (convert the 3 Yxy colors to XYZ, add them, then convert
back to Yxy and the xy is the whitepoint, I think).
I think the reason rgb sets are specfied as 4 pairs of xy (the three
primaries and the whitepoint)
On 4 May 2013 00:16, Kai-Uwe Behrmann wrote:
>> +struct weston_edid_color_Yxy {
>> + double Y;
>> + double x;
>> + double y;
>> +};
> Why is the Y value set when it is all about primaries. No one will ever use
> that other than for assuming 1.0 .
I assumed a standard type would
Am 02.05.2013 23:33, schrieb Richard Hughes:
---
src/Makefile.am | 2 +
src/compositor-drm.c | 180 +--
src/compositor.c | 21 ++
src/compositor.h | 5 ++
src/edid.c | 175 +++
---
src/Makefile.am | 2 +
src/compositor-drm.c | 180 +--
src/compositor.c | 21 ++
src/compositor.h | 5 ++
src/edid.c | 175 +
src/edid.h | 48 +