On 1 November 2013 02:35, Jason Ekstrand ja...@jlekstrand.net wrote:
On Thu, Oct 31, 2013 at 4:59 AM, Tomeu Vizoso to...@tomeuvizoso.net wrote:
On 31 October 2013 02:54, Jason Ekstrand ja...@jlekstrand.net wrote:
On Wed, Oct 30, 2013 at 3:59 AM, Tomeu Vizoso to...@tomeuvizoso.net
wrote:
On 31 October 2013 02:54, Jason Ekstrand ja...@jlekstrand.net wrote:
On Wed, Oct 30, 2013 at 3:59 AM, Tomeu Vizoso to...@tomeuvizoso.net wrote:
On 30 October 2013 09:44, Neil Roberts n...@linux.intel.com wrote:
Tomeu Vizoso to...@tomeuvizoso.net writes:
What I fail to see is why a single
On Thu, Oct 31, 2013 at 4:59 AM, Tomeu Vizoso to...@tomeuvizoso.net wrote:
On 31 October 2013 02:54, Jason Ekstrand ja...@jlekstrand.net wrote:
On Wed, Oct 30, 2013 at 3:59 AM, Tomeu Vizoso to...@tomeuvizoso.net
wrote:
On 30 October 2013 09:44, Neil Roberts n...@linux.intel.com wrote:
On 28 October 2013 11:19, Tomeu Vizoso to...@tomeuvizoso.net wrote:
I'm still concerned about platforms with high resolution displays but
relatively little memory.
I'm thinking of the RPi, but my understanding is that Android goes to
great lengths to reduce the number of buffers that
Tomeu Vizoso to...@tomeuvizoso.net writes:
What I fail to see is why a single sync should be enough, as we don't
know when the GPU will signal that it's done with the buffer that we
are waiting to be released.
You are right that we don't know when the GPU will release the buffer.
However we
On 30 October 2013 09:44, Neil Roberts n...@linux.intel.com wrote:
Tomeu Vizoso to...@tomeuvizoso.net writes:
What I fail to see is why a single sync should be enough, as we don't
know when the GPU will signal that it's done with the buffer that we
are waiting to be released.
You are right
On Oct 30, 2013 3:59 AM, Tomeu Vizoso to...@tomeuvizoso.net wrote:
On 30 October 2013 09:44, Neil Roberts n...@linux.intel.com wrote:
Tomeu Vizoso to...@tomeuvizoso.net writes:
What I fail to see is why a single sync should be enough, as we don't
know when the GPU will signal that it's
On Wed, Oct 30, 2013 at 3:59 AM, Tomeu Vizoso to...@tomeuvizoso.net wrote:
On 30 October 2013 09:44, Neil Roberts n...@linux.intel.com wrote:
Tomeu Vizoso to...@tomeuvizoso.net writes:
What I fail to see is why a single sync should be enough, as we don't
know when the GPU will signal
Jason Ekstrand ja...@jlekstrand.net writes:
You don't have to continuously sync, just sync after every
attach/commit. While it may be somewhat non-obvious, I don't see how
calling sync once per frame is any worse than setting some flag
somewhere.
Hrmm thinking about it, I suppose sending the
On 25 October 2013 16:50, Neil Roberts n...@linux.intel.com wrote:
Ok, here is version 4 of the patch taking into account the discussion
with Jason Ekstrand. The assumption is that if we have enough buffer
slots then we should always get a release event immediately after one
of the attaches.
Hi,
On 28 October 2013 11:19, Tomeu Vizoso to...@tomeuvizoso.net wrote:
I'm still concerned about platforms with high resolution displays but
relatively little memory.
I'm thinking of the RPi, but my understanding is that Android goes to
great lengths to reduce the number of buffers that
Just to be clear, I think the discussion about whether to queue release
events is no longer related to implementing eglSwapInterval(0) so it
shouldn't hold up the patch. As far as I understand if you want to
render at the maximum rate you need four buffer slots and being able to
disable the
On Mon, Oct 28, 2013 at 9:10 AM, Neil Roberts n...@linux.intel.com wrote:
Just to be clear, I think the discussion about whether to queue release
events is no longer related to implementing eglSwapInterval(0) so it
shouldn't hold up the patch. As far as I understand if you want to
render at
Ok, here is version 4 of the patch taking into account the discussion
with Jason Ekstrand. The assumption is that if we have enough buffer
slots then we should always get a release event immediately after one
of the attaches. That means we can just rely on sending a sync request
after the commit
My knowledge of mesa and of the wl_display_prepare_read stuff is a bit
lacking. From what I can see, it looks good.
On Fri, Oct 25, 2013 at 9:50 AM, Neil Roberts n...@linux.intel.com wrote:
Ok, here is version 4 of the patch taking into account the discussion
with Jason Ekstrand. The
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