On Mon, Apr 07, 2014 at 03:01:01PM +0100, Neil Roberts wrote:
> Jason Ekstrand wrote:
>
> > We may still have a problem if the client changes buffer formats
> > mid-stream. Say it starts out with RGB565 to save memory but latter
> > decides it wants alpha so it switches to ARGB. We should
> >
Jason Ekstrand wrote:
> We may still have a problem if the client changes buffer formats
> mid-stream. Say it starts out with RGB565 to save memory but latter
> decides it wants alpha so it switches to ARGB. We should
> probably detect this and make sure glTexImage2D gets called again to
> res