RE: [PATCH weston] libweston: don't accumulate damage from transparent views

2018-05-08 Thread Ucan, Emre (ADITG/ESB)
Hi Pekka, > -Original Message- > From: Pekka Paalanen [mailto:ppaala...@gmail.com] > Sent: Freitag, 4. Mai 2018 15:27 > To: Ucan, Emre (ADITG/ESB) > Cc: wayland-devel@lists.freedesktop.org > Subject: Re: [PATCH weston] libweston: don't accumulate damage from >

Re: [PATCH weston] libweston: don't accumulate damage from transparent views

2018-05-04 Thread Pekka Paalanen
8 12:36 > > To: Ucan, Emre (ADITG/ESB) > > Cc: wayland-devel@lists.freedesktop.org > > Subject: Re: [PATCH weston] libweston: don't accumulate damage from > > transparent views > > > > On Thu, 19 Apr 2018 09:26:59 + > > "Ucan, Emre (ADITG/ESB)"

RE: [PATCH weston] libweston: don't accumulate damage from transparent views

2018-05-04 Thread Ucan, Emre (ADITG/ESB)
olution would be that we introduce a repaint_window event to wl_output interface, so that camera/video applications can synchronize themselves with this event instead of surface frame events. Compositor can send a timestamp and duration of repaint window to the clients. > > > > -Origina

Re: [PATCH weston] libweston: don't accumulate damage from transparent views

2018-04-19 Thread Pekka Paalanen
l 2018 11:12 > > To: Ucan, Emre (ADITG/ESB) > > Cc: wayland-devel@lists.freedesktop.org > > Subject: Re: [PATCH weston] libweston: don't accumulate damage from > > transparent views > > > > On Wed, 18 Apr 2018 15:44:26 +0200 > > Emre Ucan wrote: >

RE: [PATCH weston] libweston: don't accumulate damage from transparent views

2018-04-19 Thread Ucan, Emre (ADITG/ESB)
freedesktop.org > Subject: Re: [PATCH weston] libweston: don't accumulate damage from > transparent views > > On Wed, 18 Apr 2018 15:44:26 +0200 > Emre Ucan wrote: > > > If view is set to be entirely transparent, > > there is no need to accumulate its damage. >

Re: [PATCH weston] libweston: don't accumulate damage from transparent views

2018-04-19 Thread Pekka Paalanen
On Wed, 18 Apr 2018 15:44:26 +0200 Emre Ucan wrote: > If view is set to be entirely transparent, > there is no need to accumulate its damage. > > This is an important optimization for > using view transparency. Because otherwise > transparent views are rendered like an > opaque view, and their p

[PATCH weston] libweston: don't accumulate damage from transparent views

2018-04-18 Thread Emre Ucan
If view is set to be entirely transparent, there is no need to accumulate its damage. This is an important optimization for using view transparency. Because otherwise transparent views are rendered like an opaque view, and their pixel values are set to 0 in fragment shader. Signed-off-by: Emre Uc