Hi Pekka,
> -Original Message-
> From: Pekka Paalanen [mailto:ppaala...@gmail.com]
> Sent: Freitag, 4. Mai 2018 15:27
> To: Ucan, Emre (ADITG/ESB)
> Cc: wayland-devel@lists.freedesktop.org
> Subject: Re: [PATCH weston] libweston: don't accumulate damage from
>
8 12:36
> > To: Ucan, Emre (ADITG/ESB)
> > Cc: wayland-devel@lists.freedesktop.org
> > Subject: Re: [PATCH weston] libweston: don't accumulate damage from
> > transparent views
> >
> > On Thu, 19 Apr 2018 09:26:59 +
> > "Ucan, Emre (ADITG/ESB)"
olution would be that we
introduce a repaint_window event to wl_output interface,
so that camera/video applications can synchronize themselves with this event
instead of surface frame events.
Compositor can send a timestamp and duration of repaint window to the clients.
>
> > > -Origina
l 2018 11:12
> > To: Ucan, Emre (ADITG/ESB)
> > Cc: wayland-devel@lists.freedesktop.org
> > Subject: Re: [PATCH weston] libweston: don't accumulate damage from
> > transparent views
> >
> > On Wed, 18 Apr 2018 15:44:26 +0200
> > Emre Ucan wrote:
>
freedesktop.org
> Subject: Re: [PATCH weston] libweston: don't accumulate damage from
> transparent views
>
> On Wed, 18 Apr 2018 15:44:26 +0200
> Emre Ucan wrote:
>
> > If view is set to be entirely transparent,
> > there is no need to accumulate its damage.
>
On Wed, 18 Apr 2018 15:44:26 +0200
Emre Ucan wrote:
> If view is set to be entirely transparent,
> there is no need to accumulate its damage.
>
> This is an important optimization for
> using view transparency. Because otherwise
> transparent views are rendered like an
> opaque view, and their p
If view is set to be entirely transparent,
there is no need to accumulate its damage.
This is an important optimization for
using view transparency. Because otherwise
transparent views are rendered like an
opaque view, and their pixel values
are set to 0 in fragment shader.
Signed-off-by: Emre Uc