In single screen, the coordinates of layer local coordinates are the same as global coordinates. However, to support multi screens, the layer-local coordinates shall be transformed to multi screen coordinates, which is global coordinates. The abosolute coordinates of a screen in global stored in (x,y) of output of its weston output so it shall be used to transform layer-local to global coordinates.
Signed-off-by: Nobuhiko Tanibata <nobuhiko_tanib...@xddp.denso.co.jp> Reviewed-by: Pekka Paalanen <pekka.paala...@collabora.co.uk> --- ivi-shell/ivi-layout.c | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/ivi-shell/ivi-layout.c b/ivi-shell/ivi-layout.c index 724ca6f..6d01799 100644 --- a/ivi-shell/ivi-layout.c +++ b/ivi-shell/ivi-layout.c @@ -532,6 +532,7 @@ calc_inverse_matrix_transform(const struct weston_matrix *matrix, */ static void calc_surface_to_global_matrix_and_mask_to_weston_surface( + struct ivi_layout_screen *iviscrn, struct ivi_layout_layer *ivilayer, struct ivi_layout_surface *ivisurf, struct weston_matrix *m, @@ -539,6 +540,7 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface( { const struct ivi_layout_surface_properties *sp = &ivisurf->prop; const struct ivi_layout_layer_properties *lp = &ivilayer->prop; + struct weston_output *output = iviscrn->output; struct ivi_rectangle weston_surface_rect = { 0, 0, ivisurf->surface->width, @@ -566,7 +568,9 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface( * coordinates to global coordinates, which is computed by * two steps, * - surface-local coordinates to layer-local coordinates - * - layer-local coordinates to global coordinates + * - layer-local coordinates to a single screen-local coordinates + * - a single screen-local coordinates to multi screen coordinates, + * which is global coordinates. */ calc_transformation_matrix(&surface_source_rect, &surface_dest_rect, @@ -576,6 +580,8 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface( &layer_dest_rect, lp->orientation, m); + weston_matrix_translate(m, output->x, output->y, 0.0f); + /* this intersected ivi_rectangle would be used for masking * weston_surface */ @@ -622,7 +628,7 @@ update_prop(struct ivi_layout_screen *iviscrn, weston_matrix_init(&ivisurf->transform.matrix); calc_surface_to_global_matrix_and_mask_to_weston_surface( - ivilayer, ivisurf, &ivisurf->transform.matrix, &r); + iviscrn, ivilayer, ivisurf, &ivisurf->transform.matrix, &r); weston_view_set_mask(tmpview, r.x, r.y, r.width, r.height); wl_list_insert(&tmpview->geometry.transformation_list, -- 1.8.3.1 _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel