This allows other screenshooter protocols to use the same code to copy the screen to a buffer. --- src/compositor.h | 12 ++++++++ src/screenshooter.c | 82 +++++++++++++++++++++++++++++++++++++---------------- 2 files changed, 70 insertions(+), 24 deletions(-)
diff --git a/src/compositor.h b/src/compositor.h index 6bd637e..b6bf78d 100644 --- a/src/compositor.h +++ b/src/compositor.h @@ -1260,6 +1260,18 @@ tty_activate_vt(struct tty *tty, int vt); void screenshooter_create(struct weston_compositor *ec); +enum weston_screenshooter_outcome { + WESTON_SCREENSHOOTER_SUCCESS, + WESTON_SCREENSHOOTER_NO_MEMORY, + WESTON_SCREENSHOOTER_BAD_BUFFER +}; + +typedef void (*weston_screenshooter_done_func_t)(void *data, + enum weston_screenshooter_outcome outcome); +int +weston_screenshooter_shoot(struct weston_output *output, struct weston_buffer *buffer, + weston_screenshooter_done_func_t done, void *data); + struct clipboard * clipboard_create(struct weston_seat *seat); diff --git a/src/screenshooter.c b/src/screenshooter.c index 0c657bc..14ee35a 100644 --- a/src/screenshooter.c +++ b/src/screenshooter.c @@ -46,7 +46,8 @@ struct screenshooter { struct screenshooter_frame_listener { struct wl_listener listener; struct weston_buffer *buffer; - struct wl_resource *resource; + weston_screenshooter_done_func_t done; + void *data; }; static void @@ -129,7 +130,7 @@ screenshooter_frame_notify(struct wl_listener *listener, void *data) pixels = malloc(stride * l->buffer->height); if (pixels == NULL) { - wl_resource_post_no_memory(l->resource); + l->done(l->data, WESTON_SCREENSHOOTER_NO_MEMORY); free(l); return; } @@ -167,51 +168,84 @@ screenshooter_frame_notify(struct wl_listener *listener, void *data) wl_shm_buffer_end_access(l->buffer->shm_buffer); - screenshooter_send_done(l->resource); + l->done(l->data, WESTON_SCREENSHOOTER_SUCCESS); free(pixels); free(l); } -static void -screenshooter_shoot(struct wl_client *client, - struct wl_resource *resource, - struct wl_resource *output_resource, - struct wl_resource *buffer_resource) +WL_EXPORT int +weston_screenshooter_shoot(struct weston_output *output, + struct weston_buffer *buffer, + weston_screenshooter_done_func_t done, void *data) { - struct weston_output *output = - wl_resource_get_user_data(output_resource); struct screenshooter_frame_listener *l; - struct weston_buffer *buffer = - weston_buffer_from_resource(buffer_resource); - if (buffer == NULL) { - wl_resource_post_no_memory(resource); - return; + if (!wl_shm_buffer_get(buffer->resource)) { + done(data, WESTON_SCREENSHOOTER_BAD_BUFFER); + return -1; } - if (!wl_shm_buffer_get(buffer->resource)) - return; - + buffer->shm_buffer = wl_shm_buffer_get(buffer->resource); buffer->width = wl_shm_buffer_get_width(buffer->shm_buffer); buffer->height = wl_shm_buffer_get_height(buffer->shm_buffer); if (buffer->width < output->current_mode->width || - buffer->height < output->current_mode->height) - return; + buffer->height < output->current_mode->height) { + done(data, WESTON_SCREENSHOOTER_BAD_BUFFER); + return -1; + } l = malloc(sizeof *l); if (l == NULL) { - wl_resource_post_no_memory(resource); - return; + done(data, WESTON_SCREENSHOOTER_NO_MEMORY); + return -1; } l->buffer = buffer; - l->resource = resource; - + l->done = done; + l->data = data; l->listener.notify = screenshooter_frame_notify; wl_signal_add(&output->frame_signal, &l->listener); output->disable_planes++; weston_output_schedule_repaint(output); + + return 0; +} + +static void +screenshooter_done(void *data, enum weston_screenshooter_outcome outcome) +{ + struct wl_resource *resource = data; + + switch (outcome) { + case WESTON_SCREENSHOOTER_SUCCESS: + screenshooter_send_done(resource); + break; + case WESTON_SCREENSHOOTER_NO_MEMORY: + wl_resource_post_no_memory(resource); + break; + default: + break; + } +} + +static void +screenshooter_shoot(struct wl_client *client, + struct wl_resource *resource, + struct wl_resource *output_resource, + struct wl_resource *buffer_resource) +{ + struct weston_output *output = + wl_resource_get_user_data(output_resource); + struct weston_buffer *buffer = + weston_buffer_from_resource(buffer_resource); + + if (buffer == NULL) { + wl_resource_post_no_memory(resource); + return; + } + + weston_screenshooter_shoot(output, buffer, screenshooter_done, resource); } struct screenshooter_interface screenshooter_implementation = { -- 1.8.5.1 _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel