Hi Harish,
On Wed, 23 Jan 2019 at 09:35, Pekka Paalanen wrote:
> On Wed, 23 Jan 2019 11:32:34 +0530 Harish Krupo
> wrote:
> > Proposal 1:
> > * Each of the shaders (gamma/degamma/main/tone mapping) would be
> > independent strings.
> > * When the view needs to be rendered, renderer will
Hi Pekka,
Thank you for the comments.
I wIll start implementing the shader building.
Pekka Paalanen writes:
> On Wed, 23 Jan 2019 11:32:34 +0530
> Harish Krupo wrote:
>
>> Hi,
>>
>> This is in continuation to the discussion in the mail chain here [1]. We
>> are currently working on enabling
On Wed, 23 Jan 2019 11:32:34 +0530
Harish Krupo wrote:
> Hi,
>
> This is in continuation to the discussion in the mail chain here [1]. We
> are currently working on enabling HDR rendering support in the
> gl-renderer. HDR support requires color space conversion (709->2020 or
> other way around)
Hi,
This is in continuation to the discussion in the mail chain here [1]. We
are currently working on enabling HDR rendering support in the
gl-renderer. HDR support requires color space conversion (709->2020 or
other way around) and Tone Mapping, for which, we need to execute the
following steps