Re: [chromium-dev] Re: PSA: Chromium Wayland preview

2013-11-19 Thread Tiago Vignatti
I'm glad you could set up the environment in your machine :) Regarding the one-line change you mentioned, we indeed are having a few issues with the EGL headers and specifically the EGLNativeDisplayType type definition. In particular, Chromium is getting the EGL definitions from the wrong direc

Re: [chromium-dev] Re: PSA: Chromium Wayland preview

2013-11-15 Thread Prabhu S
Got the chorme-ozone working for ARM with proprietary GPU drivers. It is neat! WebGL also working very good. I recommend to use gold linker and latest ninja(1.4). I have to make only the following change @@ -117,7 +117,7 @@ bool GLSurfaceEGL::InitializeOneOff() { LOG(ERROR) << "OZONE failed

Re: [chromium-dev] Re: PSA: Chromium Wayland preview

2013-11-12 Thread Tiago Vignatti
argh, Pekka (pq) just told me in #wayland that we're probably talking about two different things here. Sorry, my confusion. If you were mentioning about building an Gentoo package out of Chromium Wayland, then no, I don't think anyone tried that yet. As mentioned in the blog announcement messa

Re: [chromium-dev] Re: PSA: Chromium Wayland preview

2013-11-12 Thread Tiago Vignatti
no, there isn't any automated compilation tool yet. To be honest I'm not entirely sure whether it's worthing having such tool. We basically have Ozone-Wayland repository to be cloned in which pulls in all the remaining dependencies (well, not libwayland...) and for that we'd need about half do