2013/9/27 Daniel Stone dan...@fooishbar.org:
Hi,
On 27 September 2013 03:30, Ran Benita ran...@gmail.com wrote:
On Thu, Sep 26, 2013 at 06:46:02PM -0500, Jason Ekstrand wrote:
Looking at weston's input.c, I am not seeing any evidence that it sends any
key events due to an enter. It does
Hi,
On 27 September 2013 03:30, Ran Benita ran...@gmail.com wrote:
On Thu, Sep 26, 2013 at 06:46:02PM -0500, Jason Ekstrand wrote:
Looking at weston's input.c, I am not seeing any evidence that it sends any
key events due to an enter. It does resend the modifiers, but that's
different. It
2013/9/26 Jason Ekstrand ja...@jlekstrand.net:
[snip]
I'm not a Wayland developer, so I can't say with confidence. But I think
this choice is deferred to the toolkit layer. In this case both
behaviors (server of client side decorations) are potentially useful, so
the protocol shouldn't
2013/9/25 Ran Benita ran...@gmail.com:
On Tue, Sep 24, 2013 at 08:02:30PM -0300, Wander Lairson Costa wrote:
Hi,
Hi,
I am working for some time porting Blender to wayland [1] and I am now
adding keyboard handing support. For that, I am following weston
clients code as reference and using
On Thu, Sep 26, 2013 at 08:49:24AM -0300, Wander Lairson Costa wrote:
2013/9/25 Ran Benita ran...@gmail.com:
On Tue, Sep 24, 2013 at 08:02:30PM -0300, Wander Lairson Costa wrote:
Hi,
Hi,
I am working for some time porting Blender to wayland [1] and I am now
adding keyboard handing
2013/9/26 Ran Benita ran...@gmail.com:
[snip]
The information you need, if you want to use the key-down approach
(which is the only one I can think of), is whether e.g. the Left Shift
key is down at any given moment. This keys-state information is kept on
the compositor, but now you need to
On Thu, Sep 26, 2013 at 04:00:15PM -0300, Wander Lairson Costa wrote:
2013/9/26 Ran Benita ran...@gmail.com:
[snip]
The information you need, if you want to use the key-down approach
(which is the only one I can think of), is whether e.g. the Left Shift
key is down at any given
2013/9/26 Ran Benita ran...@gmail.com:
On Thu, Sep 26, 2013 at 04:00:15PM -0300, Wander Lairson Costa wrote:
2013/9/26 Ran Benita ran...@gmail.com:
[snip]
The information you need, if you want to use the key-down approach
(which is the only one I can think of), is whether e.g. the Left
On Thu, Sep 26, 2013 at 06:27:39PM -0300, Wander Lairson Costa wrote:
2013/9/26 Ran Benita ran...@gmail.com:
On Thu, Sep 26, 2013 at 04:00:15PM -0300, Wander Lairson Costa wrote:
2013/9/26 Ran Benita ran...@gmail.com:
[snip]
The information you need, if you want to use the
2013/9/26 Ran Benita ran...@gmail.com:
On Thu, Sep 26, 2013 at 06:27:39PM -0300, Wander Lairson Costa wrote:
2013/9/26 Ran Benita ran...@gmail.com:
On Thu, Sep 26, 2013 at 04:00:15PM -0300, Wander Lairson Costa wrote:
2013/9/26 Ran Benita ran...@gmail.com:
[snip]
The information
On Thu, Sep 26, 2013 at 5:46 PM, Wander Lairson Costa
wander.lair...@gmail.com wrote:
2013/9/26 Ran Benita ran...@gmail.com:
On Thu, Sep 26, 2013 at 06:27:39PM -0300, Wander Lairson Costa wrote:
2013/9/26 Ran Benita ran...@gmail.com:
On Thu, Sep 26, 2013 at 04:00:15PM -0300, Wander
On Tue, Sep 24, 2013 at 08:02:30PM -0300, Wander Lairson Costa wrote:
Hi,
Hi,
I am working for some time porting Blender to wayland [1] and I am now
adding keyboard handing support. For that, I am following weston
clients code as reference and using libxkbcommon.
To make a long history
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