Wayland Devs,
After digging further into what this would actually imply, it looks
like the cascade of changes that would be required isn't worth it.
While this may happen in the distant future, we're not going to take
away wl_resource just yet. Specifically, EGL relies on it and
changing it right
Devs,
This is to let you know that we are going to try and depreciate
wl_resource. I talked with Kristian about it this morning on IRC.
This does not mean that wl_resource will be completely gone, just that
it will become an opaque pointer like wl_proxy; you will not be able
to directly access any