* Bill Spitzak schrieb:
> I'm wary of a "config" file the window manager reads. What users want to do
> is go into the application and run some control panel that says "now the
> shortcut X+Y+Z does this" and it starts happening, and they can then change
> their mind and it goes back to the wa
Alexey Zinovyev wrote:
I think that all input can be split into "control" (things like
hotkeys/keybindings (including text navigation), (maybe) can be passed
to separate agent, separate agent (hypothetically) can e.g. map some
hotkeys to mouse/multitouch gestures if user don't have/like keyboa
On Sat, Jan 29, 2011 at 03:16:51AM +0100, Enrico Weigelt wrote:
> * Marty Jack schrieb:
> > Something equivalent to passive grabs so that a process can
> > own a particular action like Volume Up and be assured that
> > there aren't five different processes all trying to control
> > the volume.
>
* Chase Douglas schrieb:
> Can you describe more here? If you are meaning a real computer
> "process", I think it would help to split input and output display into
> separate processes. Practically every system shipping in the future will
> have multiple cores, so making the input system wait aro
* Marty Jack schrieb:
> Something equivalent to xorg.conf and xorg.conf.d for devices
> that need some sort of initialization quirk or blacklisting
> (Comes up constantly on xorg mailing list - must address)
I'd prefer an explicit configuration mechanism and an separate
(auto)configuration agent
* Sam Spilsbury schrieb:
> 2011/1/25 Bill Spitzak :
> > I'm wary of a "config" file the window manager reads. What users want to do
> > is go into the application and run some control panel that says "now the
> > shortcut X+Y+Z does this" and it starts happening, and they can then change
> > their
(this is going off topic.. oh well)
On 01/25/2011 12:31 AM, ext Kristian Høgsberg wrote:
The "input_device" interface describes the entire input protocol as it
is now. Obviously, there's work to do, right now it's sort of like
core input + mpx. But the point is, we can phase this out in favour
2011/1/25 Chase Douglas :
> On 01/24/2011 09:18 PM, Kristian Høgsberg wrote:
>> I expect gesture recognition will work much the same way. The
>> compositor gets the input events before anybody else and can decide
>> whether it's a global gesture and keep the events to itself or to
>> forward them
On 01/24/2011 09:18 PM, Kristian Høgsberg wrote:
> I expect gesture recognition will work much the same way. The
> compositor gets the input events before anybody else and can decide
> whether it's a global gesture and keep the events to itself or to
> forward them to the application. There is no
2011/1/25 Bill Spitzak :
> I'm wary of a "config" file the window manager reads. What users want to do
> is go into the application and run some control panel that says "now the
> shortcut X+Y+Z does this" and it starts happening, and they can then change
> their mind and it goes back to the way it
Kristian Høgsberg wrote:
On Mon, Jan 24, 2011 at 4:04 PM, Bill Spitzak wrote:
Chase Douglas wrote:
Heh, I've heard his distaste of grabs. I haven't had a chance to
research other mechanisms, so I'm just going on what I know through X.
I'm certainly not opposed to a better mechanism :).
I r
On Tue, Jan 25, 2011 at 6:27 AM, Daniel Stone wrote:
> Hi,
>
> On Mon, Jan 24, 2011 at 01:04:35PM -0800, Bill Spitzak wrote:
>> Chase Douglas wrote:
>> >Heh, I've heard his distaste of grabs. I haven't had a chance to
>> >research other mechanisms, so I'm just going on what I know through X.
>> >I
On Mon, Jan 24, 2011 at 4:04 PM, Bill Spitzak wrote:
> Chase Douglas wrote:
>
>> Heh, I've heard his distaste of grabs. I haven't had a chance to
>> research other mechanisms, so I'm just going on what I know through X.
>> I'm certainly not opposed to a better mechanism :).
>
> I really believe pa
Kristian Høgsberg wrote:
If X had let us phase out core fonts, core rendering and core
input as extensions, I think X would have lasted even longer. It was
one of the mistakes in X I didn't want to carry over.
I don't think that was exactly the problem.
The problem was that X did not reimple
Chase Douglas wrote:
Er, grabs do have that ability: see the ReplayPointer and ReplayKeyboard
arguments to XAllowEvents.
That does not quite get what I want. Say for instance that the grabbing
program drags windows around. I want it to drag the window no matter
what shift keys are held down,
On Mon, Jan 24, 2011 at 07:00:22PM -0500, Chase Douglas wrote:
> However, the modifier keys just don't get you much. Who has ever used a
> modifier key so that a certain application can grab the mouse?
Well, Alt + drag to move windows, for one. :)
Cheers,
Daniel
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On 01/24/2011 05:27 PM, Daniel Stone wrote:
> On Mon, Jan 24, 2011 at 01:04:35PM -0800, Bill Spitzak wrote:
>> Chase Douglas wrote:
>> I really believe passive grabs can be replaced by adding an API that
>> says "I did not handle this event". It can then be passed to another
>> window. The typical
On 01/24/2011 05:31 PM, Kristian Høgsberg wrote:
> 2011/1/24 Chase Douglas :
>> I'm not advocating a free for all when it comes to input systems where
>> you pick and choose what you want. I think we should strive for an input
>> system to be extended rather than rewritten from scratch as much as
>
2011/1/24 Chase Douglas :
> On 01/24/2011 02:30 PM, Kristian Høgsberg wrote:
>> On Sun, Jan 23, 2011 at 9:03 PM, Chase Douglas
>> wrote:
>>> Hi all,
>>
>> Hi Chase,
>>
>>> I haven't been involved in wayland development at all yet :), but I have
>>> been working on XInput 2.1 multitouch additions a
Hi,
On Mon, Jan 24, 2011 at 01:04:35PM -0800, Bill Spitzak wrote:
> Chase Douglas wrote:
> >Heh, I've heard his distaste of grabs. I haven't had a chance to
> >research other mechanisms, so I'm just going on what I know through X.
> >I'm certainly not opposed to a better mechanism :).
>
> I reall
On 01/24/2011 02:30 PM, Kristian Høgsberg wrote:
> On Sun, Jan 23, 2011 at 9:03 PM, Chase Douglas
> wrote:
>> Hi all,
>
> Hi Chase,
>
>> I haven't been involved in wayland development at all yet :), but I have
>> been working on XInput 2.1 multitouch additions and gesture work in
>> Ubuntu. I ha
Chase Douglas wrote:
Heh, I've heard his distaste of grabs. I haven't had a chance to
research other mechanisms, so I'm just going on what I know through X.
I'm certainly not opposed to a better mechanism :).
I really believe passive grabs can be replaced by adding an API that
says "I did not
On Mon, Jan 24, 2011 at 2:41 PM, Marty Jack wrote:
>
>
> On 01/24/2011 02:22 PM, Chase Douglas wrote:
>> On 01/24/2011 01:57 PM, Jesse Barnes wrote:
>>> On Sun, 23 Jan 2011 21:03:58 -0500
>>> Chase Douglas wrote:
First I'd like to address what I think we can learn from X. X11 has a
core
On 01/24/2011 02:22 PM, Chase Douglas wrote:
> On 01/24/2011 01:57 PM, Jesse Barnes wrote:
>> On Sun, 23 Jan 2011 21:03:58 -0500
>> Chase Douglas wrote:
>>> First I'd like to address what I think we can learn from X. X11 has a
>>> core protocol and an XInput extension with two major versions. To
On Sun, Jan 23, 2011 at 9:03 PM, Chase Douglas
wrote:
> Hi all,
Hi Chase,
> I haven't been involved in wayland development at all yet :), but I have
> been working on XInput 2.1 multitouch additions and gesture work in
> Ubuntu. I have a few thoughts on how a new input system for wayland
> might
On 01/24/2011 01:57 PM, Jesse Barnes wrote:
> On Sun, 23 Jan 2011 21:03:58 -0500
> Chase Douglas wrote:
>> First I'd like to address what I think we can learn from X. X11 has a
>> core protocol and an XInput extension with two major versions. To
>> develop additions to the input system in X you mu
On Sun, 23 Jan 2011 21:03:58 -0500
Chase Douglas wrote:
> First I'd like to address what I think we can learn from X. X11 has a
> core protocol and an XInput extension with two major versions. To
> develop additions to the input system in X you must meet two obligations:
>
> 1. Develop alongside
On 01/24/2011 05:36 AM, Marty Jack wrote:
> On 01/23/2011 09:03 PM, Chase Douglas wrote:
>> Hi all,
>>
>> I haven't been involved in wayland development at all yet :), but I have
>> been working on XInput 2.1 multitouch additions and gesture work in
>> Ubuntu. I have a few thoughts on how a new inp
On 01/23/2011 09:03 PM, Chase Douglas wrote:
> Hi all,
>
> I haven't been involved in wayland development at all yet :), but I have
> been working on XInput 2.1 multitouch additions and gesture work in
> Ubuntu. I have a few thoughts on how a new input system for wayland
> might work.
>
> To go
Hi all,
I haven't been involved in wayland development at all yet :), but I have
been working on XInput 2.1 multitouch additions and gesture work in
Ubuntu. I have a few thoughts on how a new input system for wayland
might work.
To go along with that, I have no idea if these ideas have been discu
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