Modified: trunk/Source/WebCore/platform/graphics/chromium/LayerRendererChromium.cpp (114786 => 114787)
--- trunk/Source/WebCore/platform/graphics/chromium/LayerRendererChromium.cpp 2012-04-20 22:15:48 UTC (rev 114786)
+++ trunk/Source/WebCore/platform/graphics/chromium/LayerRendererChromium.cpp 2012-04-20 22:18:04 UTC (rev 114787)
@@ -302,7 +302,7 @@
if (m_capabilities.usingDiscardFramebuffer)
extensions->ensureEnabled("GL_CHROMIUM_discard_framebuffer");
- GLC(m_context.get(), m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_capabilities.maxTextureSize));
+ GLC(m_context, m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_capabilities.maxTextureSize));
m_capabilities.bestTextureFormat = PlatformColor::bestTextureFormat(m_context.get());
if (!initializeSharedObjects())
@@ -371,21 +371,21 @@
// of the screen.
if (renderSurface != rootRenderSurface)
- GLC(m_context.get(), m_context->clearColor(0, 0, 0, 0));
+ GLC(m_context, m_context->clearColor(0, 0, 0, 0));
else
- GLC(m_context.get(), m_context->clearColor(0, 0, 1, 1));
+ GLC(m_context, m_context->clearColor(0, 0, 1, 1));
if (m_capabilities.usingPartialSwap)
setScissorToRect(enclosingIntRect(surfaceDamageRect));
else
- GLC(m_context.get(), m_context->disable(GraphicsContext3D::SCISSOR_TEST));
+ GLC(m_context, m_context->disable(GraphicsContext3D::SCISSOR_TEST));
#if defined(NDEBUG)
if (renderSurface != rootRenderSurface)
#endif
m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT);
- GLC(m_context.get(), m_context->enable(GraphicsContext3D::SCISSOR_TEST));
+ GLC(m_context, m_context->enable(GraphicsContext3D::SCISSOR_TEST));
}
void LayerRendererChromium::beginDrawingFrame(CCRenderSurface* defaultRenderSurface)
@@ -416,17 +416,17 @@
// Bind the common vertex attributes used for drawing all the layers.
m_sharedGeometry->prepareForDraw();
- GLC(m_context.get(), m_context->disable(GraphicsContext3D::DEPTH_TEST));
- GLC(m_context.get(), m_context->disable(GraphicsContext3D::CULL_FACE));
- GLC(m_context.get(), m_context->colorMask(true, true, true, true));
- GLC(m_context.get(), m_context->enable(GraphicsContext3D::BLEND));
- GLC(m_context.get(), m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA));
+ GLC(m_context, m_context->disable(GraphicsContext3D::DEPTH_TEST));
+ GLC(m_context, m_context->disable(GraphicsContext3D::CULL_FACE));
+ GLC(m_context, m_context->colorMask(true, true, true, true));
+ GLC(m_context, m_context->enable(GraphicsContext3D::BLEND));
+ GLC(m_context, m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA));
}
void LayerRendererChromium::doNoOp()
{
- GLC(m_context.get(), m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0));
- GLC(m_context.get(), m_context->flush());
+ GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0));
+ GLC(m_context, m_context->flush());
}
void LayerRendererChromium::drawRenderPass(const CCRenderPass* renderPass)
@@ -456,14 +456,14 @@
scissorRect = quad->clipRect();
if (scissorRect.isEmpty())
- GLC(m_context.get(), m_context->disable(GraphicsContext3D::SCISSOR_TEST));
+ GLC(m_context, m_context->disable(GraphicsContext3D::SCISSOR_TEST));
else
setScissorToRect(scissorRect);
if (quad->needsBlending())
- GLC(m_context.get(), m_context->enable(GraphicsContext3D::BLEND));
+ GLC(m_context, m_context->enable(GraphicsContext3D::BLEND));
else
- GLC(m_context.get(), m_context->disable(GraphicsContext3D::BLEND));
+ GLC(m_context, m_context->disable(GraphicsContext3D::BLEND));
switch (quad->material()) {
case CCDrawQuad::Invalid:
@@ -1045,10 +1045,10 @@
binding.set(textureLayerProgramStretchFlip());
else
binding.set(textureLayerProgramStretch());
- GLC(context, context()->useProgram(binding.programId));
- GLC(context, context()->uniform1i(binding.samplerLocation, 0));
- GLC(context, context()->uniform2f(binding.offsetLocation, quad->uvRect().x(), quad->uvRect().y()));
- GLC(context, context()->uniform2f(binding.scaleLocation, quad->uvRect().width(), quad->uvRect().height()));
+ GLC(context(), context()->useProgram(binding.programId));
+ GLC(context(), context()->uniform1i(binding.samplerLocation, 0));
+ GLC(context(), context()->uniform2f(binding.offsetLocation, quad->uvRect().x(), quad->uvRect().y()));
+ GLC(context(), context()->uniform2f(binding.scaleLocation, quad->uvRect().width(), quad->uvRect().height()));
matrixLocation = binding.matrixLocation;
alphaLocation = binding.alphaLocation;
@@ -1062,10 +1062,10 @@
// FIXME: setting the texture parameters every time is redundant. Move this code somewhere
// where it will only happen once per texture.
- GLC(context, context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR));
- GLC(context, context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
- GLC(context, context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE));
- GLC(context, context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE));
+ GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR));
+ GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
+ GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE));
+ GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE));
if (quad->hasAlpha() && !quad->premultipliedAlpha())
GLC(context(), context()->blendFunc(GraphicsContext3D::SRC_ALPHA, GraphicsContext3D::ONE_MINUS_SRC_ALPHA));
@@ -1074,7 +1074,7 @@
drawTexturedQuad(quad->layerTransform(), bounds.width(), bounds.height(), quad->opacity(), sharedGeometryQuad(), matrixLocation, alphaLocation, -1);
- GLC(m_context.get(), m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA));
+ GLC(m_context, m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA));
if (quad->ioSurfaceTextureId())
GLC(context(), context()->bindTexture(Extensions3D::TEXTURE_RECTANGLE_ARB, 0));
@@ -1082,17 +1082,17 @@
void LayerRendererChromium::drawHeadsUpDisplay(ManagedTexture* hudTexture, const IntSize& hudSize)
{
- GLC(m_context.get(), m_context->enable(GraphicsContext3D::BLEND));
- GLC(m_context.get(), m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA));
- GLC(m_context.get(), m_context->disable(GraphicsContext3D::SCISSOR_TEST));
+ GLC(m_context, m_context->enable(GraphicsContext3D::BLEND));
+ GLC(m_context, m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA));
+ GLC(m_context, m_context->disable(GraphicsContext3D::SCISSOR_TEST));
useRenderSurface(m_defaultRenderSurface);
const CCHeadsUpDisplay::Program* program = headsUpDisplayProgram();
ASSERT(program && program->initialized());
- GLC(m_context.get(), m_context->activeTexture(GraphicsContext3D::TEXTURE0));
+ GLC(m_context, m_context->activeTexture(GraphicsContext3D::TEXTURE0));
hudTexture->bindTexture(m_context.get(), renderSurfaceTextureAllocator());
- GLC(m_context.get(), m_context->useProgram(program->program()));
- GLC(m_context.get(), m_context->uniform1i(program->fragmentShader().samplerLocation(), 0));
+ GLC(m_context, m_context->useProgram(program->program()));
+ GLC(m_context, m_context->uniform1i(program->fragmentShader().samplerLocation(), 0));
TransformationMatrix matrix;
matrix.translate3d(hudSize.width() * 0.5, hudSize.height() * 0.5, 0);
@@ -1104,8 +1104,8 @@
void LayerRendererChromium::finishDrawingFrame()
{
- GLC(m_context.get(), m_context->disable(GraphicsContext3D::SCISSOR_TEST));
- GLC(m_context.get(), m_context->disable(GraphicsContext3D::BLEND));
+ GLC(m_context, m_context->disable(GraphicsContext3D::SCISSOR_TEST));
+ GLC(m_context, m_context->disable(GraphicsContext3D::BLEND));
size_t contentsMemoryUseBytes = m_contentsTextureAllocator->currentMemoryUseBytes();
size_t reclaimLimit = TextureManager::reclaimLimitBytes(viewportSize());
@@ -1313,7 +1313,7 @@
m_currentManagedTexture = 0;
if (renderSurface == m_defaultRenderSurface) {
- GLC(m_context.get(), m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0));
+ GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0));
setDrawViewportRect(renderSurface->contentRect(), true);
return true;
}
@@ -1334,7 +1334,7 @@
bool LayerRendererChromium::bindFramebufferToTexture(ManagedTexture* texture, const IntRect& viewportRect)
{
- GLC(m_context.get(), m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_offscreenFramebufferId));
+ GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_offscreenFramebufferId));
texture->framebufferTexture2D(m_context.get(), m_renderSurfaceTextureAllocator.get());
@@ -1356,7 +1356,7 @@
{
IntRect contentRect = (m_currentRenderSurface ? m_currentRenderSurface->contentRect() : m_defaultRenderSurface->contentRect());
- GLC(m_context.get(), m_context->enable(GraphicsContext3D::SCISSOR_TEST));
+ GLC(m_context, m_context->enable(GraphicsContext3D::SCISSOR_TEST));
// The scissor coordinates must be supplied in viewport space so we need to offset
// by the relative position of the top left corner of the current render surface.
@@ -1369,7 +1369,7 @@
scissorY = m_currentRenderSurface->contentRect().height() - (scissorRect.maxY() - m_currentRenderSurface->contentRect().y());
else
scissorY = scissorRect.y() - contentRect.y();
- GLC(m_context.get(), m_context->scissor(scissorX, scissorY, scissorRect.width(), scissorRect.height()));
+ GLC(m_context, m_context->scissor(scissorX, scissorY, scissorRect.width(), scissorRect.height()));
}
bool LayerRendererChromium::makeContextCurrent()
@@ -1386,7 +1386,7 @@
m_projectionMatrix = orthoMatrix(drawRect.x(), drawRect.maxX(), drawRect.maxY(), drawRect.y());
else
m_projectionMatrix = orthoMatrix(drawRect.x(), drawRect.maxX(), drawRect.y(), drawRect.maxY());
- GLC(m_context.get(), m_context->viewport(0, 0, drawRect.width(), drawRect.height()));
+ GLC(m_context, m_context->viewport(0, 0, drawRect.width(), drawRect.height()));
m_windowMatrix = screenMatrix(0, 0, drawRect.width(), drawRect.height());
}
@@ -1397,7 +1397,7 @@
makeContextCurrent();
// Create an FBO for doing offscreen rendering.
- GLC(m_context.get(), m_offscreenFramebufferId = m_context->createFramebuffer());
+ GLC(m_context, m_offscreenFramebufferId = m_context->createFramebuffer());
// We will always need these programs to render, so create the programs eagerly so that the shader compilation can
// start while we do other work. Other programs are created lazily on first access.
@@ -1406,7 +1406,7 @@
m_tilerProgram = adoptPtr(new CCTiledLayerImpl::Program(m_context.get()));
m_tilerProgramOpaque = adoptPtr(new CCTiledLayerImpl::ProgramOpaque(m_context.get()));
- GLC(m_context.get(), m_context->flush());
+ GLC(m_context, m_context->flush());
m_renderSurfaceTextureManager = TextureManager::create(TextureManager::highLimitBytes(viewportSize()),
TextureManager::reclaimLimitBytes(viewportSize()),
@@ -1737,7 +1737,7 @@
m_videoLayerNativeTextureProgram.clear();
m_streamTextureLayerProgram.clear();
if (m_offscreenFramebufferId)
- GLC(m_context.get(), m_context->deleteFramebuffer(m_offscreenFramebufferId));
+ GLC(m_context, m_context->deleteFramebuffer(m_offscreenFramebufferId));
m_textureCopier.clear();
m_textureUploader.clear();