- Revision
- 170911
- Author
- beid...@apple.com
- Date
- 2014-07-08 23:50:35 -0700 (Tue, 08 Jul 2014)
Log Message
DOMWindows should register themselves with the GamepadManager when they have event listeners
https://bugs.webkit.org/show_bug.cgi?id=134669
Reviewed by Dean Jackson.
No new tests (No effect in a currently tested config)
By having DOMWindows register with the GamepadManager when they have/don’t have gamepad event
listeners, we accomplish two things:
1 - It’s simple for GamepadManager to dispatch gamepad events directly to the DOMWindows interested.
2 - We know when to start monitoring for gamepad connections.
* Modules/gamepad/GamepadManager.cpp:
(WebCore::GamepadManager::GamepadManager):
(WebCore::GamepadManager::registerNavigator):
(WebCore::GamepadManager::unregisterNavigator):
(WebCore::GamepadManager::registerDOMWindow):
(WebCore::GamepadManager::unregisterDOMWindow):
(WebCore::GamepadManager::maybeStartMonitoringGamepads): Start monitoring gamepads if there are any
registered DOMWindows or NavigatorGamepads, and we aren’t already monitoring them.
(WebCore::GamepadManager::maybeStopMonitoringGamepads): Stop monitoring gamepads if there aren’t any
registered DOMWindows or NavigatorGameads, and we have been monitoring them before now.
* Modules/gamepad/GamepadManager.h:
* dom/EventNames.h:
(WebCore::EventNames::isGamepadEventType):
* page/DOMWindow.cpp:
(WebCore::DOMWindow::DOMWindow):
(WebCore::DOMWindow::~DOMWindow): If registered for gamepad events, unregister now.
(WebCore::DOMWindow::incrementGamepadEventListenerCount): If this is the first gamepad event
listener, register with the GamepadManager now.
(WebCore::DOMWindow::decrementGamepadEventListenerCount): If this was the last gamepad event
listener, unregister from the GamepadManager now.
(WebCore::DOMWindow::addEventListener):
(WebCore::DOMWindow::removeEventListener):
* page/DOMWindow.h:
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (170910 => 170911)
--- trunk/Source/WebCore/ChangeLog 2014-07-09 05:56:45 UTC (rev 170910)
+++ trunk/Source/WebCore/ChangeLog 2014-07-09 06:50:35 UTC (rev 170911)
@@ -1,3 +1,43 @@
+2014-07-08 Brady Eidson <beid...@apple.com>
+
+ DOMWindows should register themselves with the GamepadManager when they have event listeners
+ https://bugs.webkit.org/show_bug.cgi?id=134669
+
+ Reviewed by Dean Jackson.
+
+ No new tests (No effect in a currently tested config)
+
+ By having DOMWindows register with the GamepadManager when they have/don’t have gamepad event
+ listeners, we accomplish two things:
+ 1 - It’s simple for GamepadManager to dispatch gamepad events directly to the DOMWindows interested.
+ 2 - We know when to start monitoring for gamepad connections.
+
+ * Modules/gamepad/GamepadManager.cpp:
+ (WebCore::GamepadManager::GamepadManager):
+ (WebCore::GamepadManager::registerNavigator):
+ (WebCore::GamepadManager::unregisterNavigator):
+ (WebCore::GamepadManager::registerDOMWindow):
+ (WebCore::GamepadManager::unregisterDOMWindow):
+ (WebCore::GamepadManager::maybeStartMonitoringGamepads): Start monitoring gamepads if there are any
+ registered DOMWindows or NavigatorGamepads, and we aren’t already monitoring them.
+ (WebCore::GamepadManager::maybeStopMonitoringGamepads): Stop monitoring gamepads if there aren’t any
+ registered DOMWindows or NavigatorGameads, and we have been monitoring them before now.
+ * Modules/gamepad/GamepadManager.h:
+
+ * dom/EventNames.h:
+ (WebCore::EventNames::isGamepadEventType):
+
+ * page/DOMWindow.cpp:
+ (WebCore::DOMWindow::DOMWindow):
+ (WebCore::DOMWindow::~DOMWindow): If registered for gamepad events, unregister now.
+ (WebCore::DOMWindow::incrementGamepadEventListenerCount): If this is the first gamepad event
+ listener, register with the GamepadManager now.
+ (WebCore::DOMWindow::decrementGamepadEventListenerCount): If this was the last gamepad event
+ listener, unregister from the GamepadManager now.
+ (WebCore::DOMWindow::addEventListener):
+ (WebCore::DOMWindow::removeEventListener):
+ * page/DOMWindow.h:
+
2014-07-08 Sun-woo Nam <sunny....@samsung.com>
[EFL] Fix the build break when ENABLE_ENCRYPTED_MEDIA_V2 is turned on.
Modified: trunk/Source/WebCore/Modules/gamepad/GamepadManager.cpp (170910 => 170911)
--- trunk/Source/WebCore/Modules/gamepad/GamepadManager.cpp 2014-07-09 05:56:45 UTC (rev 170910)
+++ trunk/Source/WebCore/Modules/gamepad/GamepadManager.cpp 2014-07-09 06:50:35 UTC (rev 170911)
@@ -42,8 +42,8 @@
}
GamepadManager::GamepadManager()
+ : m_isMonitoringGamepads(false)
{
- GamepadProvider::shared().stopMonitoringGamepads(this);
}
void GamepadManager::platformGamepadConnected(PlatformGamepad& platformGamepad)
@@ -95,13 +95,7 @@
m_navigators.add(navigator);
m_gamepadBlindNavigators.add(navigator);
- // FIXME: Monitoring gamepads will also be reliant on whether or not there are any
- // connected/disconnected event listeners.
- // Those event listeners will also need to register with the GamepadManager.
- if (m_navigators.size() == 1) {
- LOG(Gamepad, "GamepadManager registered first navigator, is starting gamepad monitoring");
- GamepadProvider::shared().startMonitoringGamepads(this);
- }
+ maybeStartMonitoringGamepads();
}
void GamepadManager::unregisterNavigator(NavigatorGamepad* navigator)
@@ -112,11 +106,49 @@
m_navigators.remove(navigator);
m_gamepadBlindNavigators.remove(navigator);
- // FIXME: Monitoring gamepads will also be reliant on whether or not there are any
- // connected/disconnected event listeners.
- // Those event listeners will also need to register with the GamepadManager.
- if (m_navigators.isEmpty()) {
- LOG(Gamepad, "GamepadManager unregistered last navigator, is stopping gamepad monitoring");
+ maybeStopMonitoringGamepads();
+}
+
+void GamepadManager::registerDOMWindow(DOMWindow* window)
+{
+ LOG(Gamepad, "GamepadManager registering DOMWindow %p", window);
+
+ ASSERT(!m_domWindows.contains(window));
+ m_domWindows.add(window);
+
+ maybeStartMonitoringGamepads();
+}
+
+void GamepadManager::unregisterDOMWindow(DOMWindow* window)
+{
+ LOG(Gamepad, "GamepadManager unregistering DOMWindow %p", window);
+
+ ASSERT(m_domWindows.contains(window));
+ m_domWindows.remove(window);
+
+ maybeStopMonitoringGamepads();
+}
+
+void GamepadManager::maybeStartMonitoringGamepads()
+{
+ if (m_isMonitoringGamepads)
+ return;
+
+ if (!m_navigators.isEmpty() || !m_domWindows.isEmpty()) {
+ LOG(Gamepad, "GamepadManager has %i NavigatorGamepads and %i DOMWindows registered, is starting gamepad monitoring", m_navigators.size(), m_domWindows.size());
+ m_isMonitoringGamepads = true;
+ GamepadProvider::shared().startMonitoringGamepads(this);
+ }
+}
+
+void GamepadManager::maybeStopMonitoringGamepads()
+{
+ if (!m_isMonitoringGamepads)
+ return;
+
+ if (m_navigators.isEmpty() && m_domWindows.isEmpty()) {
+ LOG(Gamepad, "GamepadManager has no NavigatorGamepads or DOMWindows registered, is stopping gamepad monitoring");
+ m_isMonitoringGamepads = false;
GamepadProvider::shared().stopMonitoringGamepads(this);
}
}
Modified: trunk/Source/WebCore/Modules/gamepad/GamepadManager.h (170910 => 170911)
--- trunk/Source/WebCore/Modules/gamepad/GamepadManager.h 2014-07-09 05:56:45 UTC (rev 170910)
+++ trunk/Source/WebCore/Modules/gamepad/GamepadManager.h 2014-07-09 06:50:35 UTC (rev 170911)
@@ -35,6 +35,7 @@
namespace WebCore {
+class DOMWindow;
class Gamepad;
class NavigatorGamepad;
@@ -50,14 +51,22 @@
void registerNavigator(NavigatorGamepad*);
void unregisterNavigator(NavigatorGamepad*);
+ void registerDOMWindow(DOMWindow*);
+ void unregisterDOMWindow(DOMWindow*);
private:
GamepadManager();
void makeGamepadsVisibileToBlindNavigators();
+ void maybeStartMonitoringGamepads();
+ void maybeStopMonitoringGamepads();
+
+ bool m_isMonitoringGamepads;
+
HashSet<NavigatorGamepad*> m_navigators;
HashSet<NavigatorGamepad*> m_gamepadBlindNavigators;
+ HashSet<DOMWindow*> m_domWindows;
};
} // namespace WebCore
Modified: trunk/Source/WebCore/dom/EventNames.h (170910 => 170911)
--- trunk/Source/WebCore/dom/EventNames.h 2014-07-09 05:56:45 UTC (rev 170910)
+++ trunk/Source/WebCore/dom/EventNames.h 2014-07-09 06:50:35 UTC (rev 170911)
@@ -281,6 +281,11 @@
macro(gesturechange) \
macro(gestureend) \
/* End of ENABLE(IOS_GESTURE_EVENTS) */ \
+ \
+ /* ENABLE(GAMEPAD) */ \
+ macro(gamepadconnected) \
+ macro(gamepaddisconnected) \
+ /* End of ENABLE(GAMEPAD) */ \
// end of DOM_EVENT_NAMES_FOR_EACH
@@ -319,6 +324,14 @@
names.append(touchcancelEvent);
return names;
}
+
+#if ENABLE(GAMEPAD)
+ inline bool isGamepadEventType(const AtomicString& eventType) const
+ {
+ return eventType == gamepadconnectedEvent
+ || eventType == gamepaddisconnectedEvent;
+ }
+#endif
};
inline EventNames& eventNames()
Modified: trunk/Source/WebCore/page/DOMWindow.cpp (170910 => 170911)
--- trunk/Source/WebCore/page/DOMWindow.cpp 2014-07-09 05:56:45 UTC (rev 170910)
+++ trunk/Source/WebCore/page/DOMWindow.cpp 2014-07-09 06:50:35 UTC (rev 170911)
@@ -124,6 +124,10 @@
#include "RequestAnimationFrameCallback.h"
#endif
+#if ENABLE(GAMEPAD)
+#include "GamepadManager.h"
+#endif
+
#if PLATFORM(IOS)
#if ENABLE(GEOLOCATION)
#include "NavigatorGeolocation.h"
@@ -395,6 +399,9 @@
#if ENABLE(IOS_TOUCH_EVENTS) || ENABLE(IOS_GESTURE_EVENTS)
, m_touchEventListenerCount(0)
#endif
+#if ENABLE(GAMEPAD)
+ , m_gamepadEventListenerCount(0)
+#endif
{
ASSERT(frame());
ASSERT(DOMWindow::document());
@@ -441,6 +448,11 @@
removeAllUnloadEventListeners(this);
removeAllBeforeUnloadEventListeners(this);
+
+#if ENABLE(GAMEPAD)
+ if (m_gamepadEventListenerCount)
+ GamepadManager::shared().unregisterDOMWindow(this);
+#endif
}
DOMWindow* DOMWindow::toDOMWindow()
@@ -501,6 +513,22 @@
properties[i]->willDetachGlobalObjectFromFrame();
}
+#if ENABLE(GAMEPAD)
+void DOMWindow::incrementGamepadEventListenerCount()
+{
+ if (++m_gamepadEventListenerCount == 1)
+ GamepadManager::shared().registerDOMWindow(this);
+}
+
+void DOMWindow::decrementGamepadEventListenerCount()
+{
+ ASSERT(m_gamepadEventListenerCount);
+
+ if (!--m_gamepadEventListenerCount)
+ GamepadManager::shared().unregisterDOMWindow(this);
+}
+#endif
+
void DOMWindow::registerProperty(DOMWindowProperty* property)
{
m_properties.add(property);
@@ -1708,7 +1736,10 @@
else if (eventNames().isGestureEventType(eventType))
++m_touchEventListenerCount;
#endif
-
+#if ENABLE(GAMEPAD)
+ else if (eventNames().isGamepadEventType(eventType))
+ incrementGamepadEventListenerCount();
+#endif
#if ENABLE(PROXIMITY_EVENTS)
else if (eventType == eventNames().webkitdeviceproximityEvent) {
if (DeviceProximityController* controller = DeviceProximityController::from(page()))
@@ -1798,7 +1829,10 @@
--m_touchEventListenerCount;
}
#endif
-
+#if ENABLE(GAMEPAD)
+ else if (eventNames().isGamepadEventType(eventType))
+ decrementGamepadEventListenerCount();
+#endif
#if ENABLE(PROXIMITY_EVENTS)
else if (eventType == eventNames().webkitdeviceproximityEvent) {
if (DeviceProximityController* controller = DeviceProximityController::from(page()))
Modified: trunk/Source/WebCore/page/DOMWindow.h (170910 => 170911)
--- trunk/Source/WebCore/page/DOMWindow.h 2014-07-09 05:56:45 UTC (rev 170910)
+++ trunk/Source/WebCore/page/DOMWindow.h 2014-07-09 06:50:35 UTC (rev 170911)
@@ -465,6 +465,11 @@
void reconnectDOMWindowProperties();
void willDestroyDocumentInFrame();
+#if ENABLE(GAMEPAD)
+ void incrementGamepadEventListenerCount();
+ void decrementGamepadEventListenerCount();
+#endif
+
bool m_shouldPrintWhenFinishedLoading;
bool m_suspendedForPageCache;
@@ -497,6 +502,9 @@
unsigned m_touchEventListenerCount;
#endif
+#if ENABLE(GAMEPAD)
+ unsigned m_gamepadEventListenerCount;
+#endif
mutable RefPtr<Storage> m_sessionStorage;
mutable RefPtr<Storage> m_localStorage;
mutable RefPtr<DOMApplicationCache> m_applicationCache;