Branch: refs/heads/main
  Home:   https://github.com/WebKit/WebKit
  Commit: bb2ddeb3d448c9b441e27b7e86dafc0657511bb6
      
https://github.com/WebKit/WebKit/commit/bb2ddeb3d448c9b441e27b7e86dafc0657511bb6
  Author: Myles C. Maxfield <mmaxfi...@apple.com>
  Date:   2023-05-21 (Sun, 21 May 2023)

  Changed paths:
    M Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUAdapterImpl.cpp
    M 
Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUCompositorIntegrationImpl.cpp
    M 
Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUConvertToBackingContext.cpp
    M Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUDeviceImpl.cpp
    M Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUQueueImpl.cpp
    M 
Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPURenderPassEncoderImpl.cpp
    M Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUTextureImpl.cpp

  Log Message:
  -----------
  [WebGPU] [Style] Lambdas in PAL/WebGPU capture more than they should and 
don't have correct whitespacing
https://bugs.webkit.org/show_bug.cgi?id=257064
rdar://109589314

Reviewed by Dan Glastonbury.

This patch doesn't have any behavior change - it's just about style.

I generally try to avoid capturing "this" in a lambda, as:
1. Lambdas don't usually need all the member variables inside "this", and it's 
always good to limit
       the scope of what's available
2. Depending on how the object is owned (RefPtr, unique_ptr, etc.), naively 
capturing "this" might
       lead to a UAF or a retain cycle, if you do it wrong.

This patch removes most of the uses of capturing "this" inside PAL/WebGPU.

* Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUAdapterImpl.cpp:
(PAL::WebGPU::AdapterImpl::requestDevice):
* 
Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUCompositorIntegrationImpl.cpp:
(PAL::WebGPU::CompositorIntegrationImpl::recreateRenderBuffers):
* Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUConvertToBackingContext.cpp:
(PAL::WebGPU::ConvertToBackingContext::convertToBacking):
* Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUDeviceImpl.cpp:
(PAL::WebGPU::DeviceImpl::createTexture):
(PAL::WebGPU::DeviceImpl::createBindGroupLayout):
(PAL::WebGPU::DeviceImpl::createPipelineLayout):
(PAL::WebGPU::DeviceImpl::createBindGroup):
(PAL::WebGPU::DeviceImpl::createShaderModule):
(PAL::WebGPU::convertToBacking):
(PAL::WebGPU::DeviceImpl::createComputePipeline):
(PAL::WebGPU::DeviceImpl::createRenderPipeline):
(PAL::WebGPU::DeviceImpl::createComputePipelineAsync):
(PAL::WebGPU::DeviceImpl::createRenderPipelineAsync):
(PAL::WebGPU::DeviceImpl::createRenderBundleEncoder):
(PAL::WebGPU::DeviceImpl::resolveDeviceLostPromise):
* Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUQueueImpl.cpp:
(PAL::WebGPU::QueueImpl::submit):
* Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPURenderPassEncoderImpl.cpp:
(PAL::WebGPU::RenderPassEncoderImpl::executeBundles):
* Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUTextureImpl.cpp:
(PAL::WebGPU::TextureImpl::createView):

Canonical link: https://commits.webkit.org/264308@main


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