On Jul 8, 2011, at 1:53 PM, Ryosuke Niwa wrote:
> I don't fully understand how we're transforming small ß to SS in rendering
> engine.
The function that does it is RenderText::transformText. It is called in
RenderText::setTextInternal but also in RenderText::textWithoutTranscoding.
-- Dari
Vendor prefixing has proven to be vital to allowing one vendor to experiment
with an idea before it has broad support for implementation by other
vendors. It also means that we don't need to have coordination between
vendors about release schedules for new APIs. Related to that, it also
means tha
On Jul 9, 2011, at 22:46 , Charles Pritchard wrote:
> It'd be nice to see a -fast track- decision process which might be tapped
> upon for future methods. If the four large vendors agree on a method name
> through a fast track process, perhaps devs could skip some vendor prefixing.
>
> The issue t
ArrayBuffer has gone [mostly?] without vendor prefixing,
CSS transforms and RAF (requestAnimationFrames) went with.
createObjectUrl has been touch-and-go.
As a dev, I look at RAF and CSS transforms and wonder why vendors couldn't
agree to those two ahead of time.
Then there is createObjectUrl a
I share this concern, but I don't think there's anything special here with
respect to JavaScript APIs. The same argument applies to how people are
often encouraged to use CSS property vendor prefixing.
div {
-moz-box-sizing: border-box;
-webkit-box-sizing: border-box;
box-sizing: borde
The IE blog has had a couple posts recently about new JavaScript APIs
that are vendor prefixed:
http://blogs.msdn.com/b/ie/archive/2011/07/05/using-pc-hardware-more-efficiently-in-html5-new-web-performance-apis-part-1.aspx
http://blogs.msdn.com/b/ie/archive/2011/07/08/using-pc-hardware-more-effici
Hello,
It took me long before I have figured these things on my own. May be this
will be useful for someone.
>
>1. How do I know that the image was loaded already? Can I set up
>callback somehow?
>
> ImageLoader::imageChanged is called whenever new piece of data is decoded
(even if this i
Hello,
After some experimenting I have figured out that computing mouse position
relative to the actual content (also ignoring all borders, margins and
padding) can be done as following:
int innerX = xPos - tx - x();
int innerY = yPos - ty - y();
It has worked for me for a long time already. Ple
Dear developers,
I am experimenting with a new event type that will contain additional
information compared to MouseEvent. In particular since the event is
generated for 3D content, there will be 3D hitpoint position and normal.
However I am little confused with event generation system and picking
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