On Wed, Jul 13, 2011 at 2:35 PM, Ryosuke Niwa wrote:
> On Wed, Jul 13, 2011 at 2:06 PM, Adam Barth wrote:
>> There are approximately 1500 redundant test results that we aren't
>> able to collapse using our current fallback strategy.
>
> Can we make fallback explicitly specified by some file? e.g
On Wed, Jul 13, 2011 at 2:06 PM, Adam Barth wrote:
>
> There are approximately 1500 redundant test results that we aren't
> able to collapse using our current fallback strategy.
>
Can we make fallback explicitly specified by some file? e.g. we can have a
fallbackOverride file in each platform di
Hi,
Am 13.07.2011 um 22:38 schrieb Brent Fulgham:
> Can we please move away from VS2005 in the near future? What can we
> (outside of Apple) do to help make this possible?
I've created already a CMake based version of AppleWindows port. I've compiled
it with VS2010, but it should work with the
That's correct. Theoretically, there might exist a fallback strategy
that could remove this redundancy, but it might be arbitrarily
complicated. Although one could argue that our current strategy is
approaching arbitrary complexity. :)
Adam
On Wed, Jul 13, 2011 at 2:21 PM, Eric Seidel wrote:
I believe what Adam means by this (it wasn't immediately clear to me),
is that we have 1500 redundant result files with duplicate git hashes
to some other file. This could be calculated by the
deduplicate_results.py script by removing any of the current fallback
logic and just look at raw duplicat
On Wed, Jul 13, 2011 at 1:56 PM, Adam Barth wrote:
> On Wed, Jul 13, 2011 at 1:36 PM, Dirk Pranke wrote:
>> On Wed, Jul 13, 2011 at 1:28 PM, Adam Barth wrote:
>>> On Wed, Jul 13, 2011 at 1:21 PM, Dirk Pranke wrote:
On Tue, Jul 12, 2011 at 10:01 PM, Dirk Pranke wrote:
> On Tue, Jul 12,
On Wed, Jul 13, 2011 at 1:36 PM, Dirk Pranke wrote:
> On Wed, Jul 13, 2011 at 1:28 PM, Adam Barth wrote:
>> On Wed, Jul 13, 2011 at 1:21 PM, Dirk Pranke wrote:
>>> On Tue, Jul 12, 2011 at 10:01 PM, Dirk Pranke wrote:
On Tue, Jul 12, 2011 at 9:01 PM, Adam Barth wrote:
> On Tue, Jul 12,
Hi Everyone,
I've been working on getting WebGL running under Windows. An
important part of this task is integrating the ANGLE software to
handle shader translation, much as you currently do with the Mac build
of WebKit.
Unfortunately, the ANGLE sources in the WebKit archive will not build
with
On Wed, Jul 13, 2011 at 1:28 PM, Adam Barth wrote:
> On Wed, Jul 13, 2011 at 1:21 PM, Dirk Pranke wrote:
>> On Tue, Jul 12, 2011 at 10:01 PM, Dirk Pranke wrote:
>>> On Tue, Jul 12, 2011 at 9:01 PM, Adam Barth wrote:
On Tue, Jul 12, 2011 at 8:34 PM, Ryosuke Niwa wrote:
> On Tue, Jul 12
On Wed, Jul 13, 2011 at 1:21 PM, Dirk Pranke wrote:
> On Tue, Jul 12, 2011 at 10:01 PM, Dirk Pranke wrote:
>> On Tue, Jul 12, 2011 at 9:01 PM, Adam Barth wrote:
>>> On Tue, Jul 12, 2011 at 8:34 PM, Ryosuke Niwa wrote:
On Tue, Jul 12, 2011 at 8:19 PM, Dirk Pranke wrote:
>
> Hum. I
On Tue, Jul 12, 2011 at 10:01 PM, Dirk Pranke wrote:
> On Tue, Jul 12, 2011 at 9:01 PM, Adam Barth wrote:
>> On Tue, Jul 12, 2011 at 8:34 PM, Ryosuke Niwa wrote:
>>> On Tue, Jul 12, 2011 at 8:19 PM, Dirk Pranke wrote:
Hum. I take it back ... it still wouldn't be a tree, since
chr
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