In order to understand the idiotic differences between the data ranges
of the AnalyzerNode's getFloatFrequencyData() and
getByteFrequencyData() APIs I finally found myself analyzing the
WebKit sources:
https://github.com/WebKit/webkit/blob/master/Source/WebCore/Modules/webaudio/RealtimeAnal
What is the range of the input sample data that the webaudio
implementation is dealing with (e.g. in
/WebCore/Modules/webaudio/RealtimeAnalyser.cpp)?
Is it float values between -1 and 1, or is the data scaled
differently?
(I am trying to immitate the built-in logic of the AnalyzerNode, by
r
Dear all, I've been investigating the use of C++ exception handling constructs
in open-source C++ projects (including webkit). Currently, I am conducting a
survey on this subject and I would really appreciate if you could contribute to
this research by answering a few questions.
The survey is a
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