Hi, I am fairly new to Webkit. I am currently trying to Enable ACCELERATED_2D_CANVAS flag for my build. When the Flag was enabled (changed in Platform.h -> #define ENABLE_ACCELERATED_2D_CANVAS 1), I got some build errors related to GraphicsContext3D. On further digging into the information, I found that there was a Webkit port which was planned for Android but was later cancelled due to Android using the Chromium port. I did not find much information but for a blog Doorthy team which claimed to have succesfully enabled Accelerated 2D Canvas.
I have 3 questions: 1. Is android porting required for resolving this error? (i.e, Enabling ACCELERATED_2D_CANVAS) 2. Can i use Chromium port for using the ACCELERATED_2D_CANVAS? If yes, then how? 3. Is there any other way to get ACCELERATED_2D_CANVAS working for the current android webkit? I am currently working on Webkit version:84325. P.S: I am sorry if the questions sound too dumb. Regards AviD
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