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I have an question regarding the WebGL implementation. It already
seems to be very fast. Of course a lot of stuff is important like in
"native" GL programs (rendering triangle stripes vs. X and stuff). But
how far do you think will a future stable release of WebGL match a
"native" GL implementation in performance? Is JavaScript speed a big
show stopper there? or because the GL surface is not fullscreen and
can be overlayed with other layers (which is also a big peformance
impact on any system which overlays something over the opengl
surface / view).
- [webkit-dev] WebGL performance Boris Stock
- Re: [webkit-dev] WebGL performance Oliver Hunt
- Re: [webkit-dev] WebGL performance Simon Fraser