Hi All,
We are proud to announce the TyGL port (link:
http://github.com/szeged/TyGL) on the top of EFL-WebKit. TyGL (pronounced
as tigel) is part of WebKit and provides 2D-accelerated GPU rendering on
embedded systems. The engine is purely GPU based. It has been developed on
and tested against ARM
How does TyGL perform compared to the other rasterizers?
What benchmarks do you use to guide the performance work?
On 11/12/14, 11:12 PM, Zoltan Herczeg wrote:
Hi All,
We are proud to announce the TyGL port (link:
http://github.com/szeged/TyGL) on the top of EFL-WebKit. TyGL (pronounced
as tig
This is quite interesting, but I have a bunch of questions regarding this.
What makes the 2D drawing code WebKit-specific? Is it possible to package up
the rendering code into a self-contained standalone library?
Regarding text, do you have a strategy for instancing geometry or using a glyph
at
Hi,
we encountered some unexpected issues with Cairo-EFL on our board. When it
works again, we will do some measurement.
Regards,
Zoltan
> How does TyGL perform compared to the other rasterizers?
>
> What benchmarks do you use to guide the performance work?
>
> On 11/12/14, 11:12 PM, Zoltan Herc
Hi,
> What makes the 2D drawing code WebKit-specific? Is it possible to package
> up the rendering code into a self-contained standalone library?
It is possible to make it a standalone library in the future. But we are
working on WebKit, we want to accelerate WebKit graphics, and WebKit has a
nic
Hi,
Since EFL supports cairo, we compared EFL-TyGL and EFL-Cairo
* Canvas-performance: 1.7 times faster with TyGL (21 tests run correctly
from 23 tests)
Site:
http://flashcanvas.net/examples/dl.dropbox.com/u/1865210/mindcat/canvas_perf.html
* Asteroids-benchmark: 3.4 times faster with TyGL (4 t
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