On Fri, Dec 9, 2011 at 2:40 PM, Vincent Hardy vha...@adobe.com wrote:
On Dec 7, 2011, at 7:29 PM, Adam Barth wrote:
On Wed, Dec 7, 2011 at 7:23 PM, Vincent Hardy vha...@adobe.com wrote:
@chris
So I take back my statement that CSS Shaders are less dangerous than
WebGL. They are more!!!
It
: [webkit-dev] Timing attacks on CSS Shaders (was Re:Security
problems with CSS shaders)
On Fri, Dec 9, 2011 at 2:40 PM, Vincent Hardy
vha...@adobe.commailto:vha...@adobe.com wrote:
On Dec 7, 2011, at 7:29 PM, Adam Barth wrote:
On Wed, Dec 7, 2011 at 7:23 PM, Vincent Hardy
vha
On Dec 7, 2011, at 7:29 PM, Adam Barth wrote:
On Wed, Dec 7, 2011 at 7:23 PM, Vincent Hardy vha...@adobe.com wrote:
@chris
So I take back my statement that CSS Shaders are less dangerous than
WebGL. They are more!!!
It seems to me that the differences are:
a. It is easier to do the
...@adobe.commailto:vha...@adobe.com
Cc: Adam Barth aba...@webkit.orgmailto:aba...@webkit.org,
webkit-dev@lists.webkit.orgmailto:webkit-dev@lists.webkit.org
webkit-dev@lists.webkit.orgmailto:webkit-dev@lists.webkit.org
Subject: Re: [webkit-dev] Timing attacks on CSS Shaders (was Re:Security
On Dec 7, 2011, at 7:23 PM, Vincent Hardy wrote:
Hello,
@chris
So I take back my statement that CSS Shaders are less dangerous than
WebGL. They are more!!!
It seems to me that the differences are:
a. It is easier to do the timing portion of a timing attack in WebGL because
it
Hello,
@chris
So I take back my statement that CSS Shaders are less dangerous than WebGL.
They are more!!!
It seems to me that the differences are:
a. It is easier to do the timing portion of a timing attack in WebGL because it
all happens in a script and the timing is precise. With CSS
On Wed, Dec 7, 2011 at 7:23 PM, Vincent Hardy vha...@adobe.com wrote:
@chris
So I take back my statement that CSS Shaders are less dangerous than
WebGL. They are more!!!
It seems to me that the differences are:
a. It is easier to do the timing portion of a timing attack in WebGL because
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