Hi,
thanks for all of your for your help.
I would be worried about correctness - if painting is not complete by
the time the paint method returns, then you could get flashes of
intermediate states showing up onscreen.
We plan to do the painting on a background image. When all the painting
On Friday 19 February 2010 23:36:26 Zoltan Herczeg wrote:
Hi,
as all of you probably know, smp based systems are getting widespread even
in the embedded domain, and we hope we can speed up webkit on these
systems. We did some profiling, and seemed the platform dependent
rendering took 50%
Date: Sat, 20 Feb 2010 12:22:02 +0100
From: zherc...@inf.u-szeged.hu
To: m...@apple.com
CC: webkit-dev@lists.webkit.org
Subject: Re: [webkit-dev] parallel rendering in WebKit
Hi,
thanks for all of your for your help.
I'm also curious how
Hi Zoltan,
On Fri, Feb 19, 2010 at 2:36 PM, Zoltan Herczeg
zherc...@inf.u-szeged.hu wrote:
The plan is opening a rendering thread for each document object. [...]
This is still a vague idea, and we are still investigating the
possibilities. What is your opinion? Do you know about any major
Hi,
On 2010-02-19 at 23:46:11 [+0100], Benbuck Nason bna...@netflix.com wrote:
To me it seems like the biggest gain would be to have two threads: one
for update/layout, and another for rendering. This would probably
require double-buffering the render state though.
it's not really my place to
Date: Fri, 19 Feb 2010 23:36:26 +0100
From: zherc...@inf.u-szeged.hu
To: webkit-dev@lists.webkit.org
Subject: [webkit-dev] parallel rendering in WebKit
Hi,
as all of you probably know, smp based systems are getting widespread even
We've been experimenting in our model with various modes of parallel 2D
rendering (basic theme: GPU/SMP support rocks) but have a more wide open
design space than WebKit's.
For a not-too-painful approach, looks like Firefox is doing well, and
that's even for D2D (not retained mode): check out
On Feb 19, 2010, at 7:20 PM, Leo Meyerovich wrote:
We've been experimenting in our model with various modes of parallel
2D rendering (basic theme: GPU/SMP support rocks) but have a more
wide open design space than WebKit's.
For a not-too-painful approach, looks like Firefox is doing well,
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