Re: How to have Xcode open .eomodeld directories with EOModeler

2006-07-13 Thread Art Isbell
On Jul 13, 2006, at 6:48 AM, Chuck Hill wrote: Thanks Art, I owe you a beer at WWDC. Well, I think that you still have a big credit in the beer accounting balance sheet. But if you try to collect all of your credits at WWDC, you won't be very coherent :-) Aloha, Art __

Re: How to have Xcode open .eomodeld directories with EOModeler

2006-07-13 Thread Chuck Hill
Fixed it for me too! It was set to open models with Xcode and Xcode was set to open them with EOModeler. I think that was what resulted in the odd "can't find the model" error. Thanks Art, I owe you a beer at WWDC. Chuck On Jul 12, 2006, at 10:41 PM, Ricardo Parada wrote: On jul 12, 2

Re: How to have Xcode open .eomodeld directories with EOModeler

2006-07-12 Thread Ricardo Parada
On jul 12, 2006, at 10:37 PM, Art Isbell wrote: To prevent Xcode's eomodel editor from opening eomodels, I inspected   an eomodeld in Finder, set its "Open with" to EOModeler, clicked   "Change All...". Actually of all the things you said this fixed the problem for me.  THANKS!

Re: How to have Xcode open .eomodeld directories with EOModeler

2006-07-12 Thread Jerry W. Walker
Hi, Art & Ricardo, Like Art, I've been double clicking EOModels in Xcode's Groups & Files list to bring up EOModeler for quite a while. I'm running Xcode 2.3 and WO 5.3.1 on Mac OS X 10.4.7 and have pretty much the same settings as Art. I add the EOModel to the Resources group using the c

Re: How to have Xcode open .eomodeld directories with EOModeler

2006-07-12 Thread Art Isbell
On Jul 12, 2006, at 2:34 PM, Ricardo Parada wrote: But, still wondering has anybody actually got the double clicking of .eomodeld files to work on Xcode? Yep. The only time that I've had a problem is when the eomodel was added to an Xcode project as a group (beige folder icon) rather

Re: How to have Xcode open .eomodeld directories with EOModeler

2006-07-12 Thread Ricardo Parada
Yep, I'm currently doing something similar to what Chuck says here, e.g. I drag the eomodeld to the EOModeler application icon on my Dock. That opens it. :-) But, still wondering has anybody actually got the double clicking of .eomodeld files to work on Xcode? I tried asking the qu

Re: How to have Xcode open .eomodeld directories with EOModeler

2006-07-12 Thread Chuck Hill
I have the same problem as Ricardo. I just created a shortcut to EOModeler on my desktop, then drag the model out of wretchedCodeThing and drop it on EOModeler. Chuck On Jul 12, 2006, at 4:57 PM, Jerry W. Walker wrote: Hi, Ricardo, This sounds like Xcode has lost your .eomodeld director

Re: How to have Xcode open .eomodeld directories with EOModeler

2006-07-12 Thread Jerry W. Walker
Hi, Ricardo, This sounds like Xcode has lost your .eomodeld directory, not that it is trying to open it with the wrong editor. I suggest that you select it in the Groups and Files list and GetInfo on it. Check to see where Xcode thinks it is and confirm that it is there. If it is, also ch

How to have Xcode open .eomodeld directories with EOModeler

2006-07-12 Thread Ricardo Parada
Hi, I'm trying to double click on a .eomodeld directory in Xcode's Groups & Files view and have Xcode open it with EOModeler. I opened my Xcode Preferences, clicked on File Types and then set the Preferred Editor for wrapper.eomodeld to use External Editor, e.g. EOModeler. But still no lu