On Jul 13, 2006, at 6:48 AM, Chuck Hill wrote:
Thanks Art, I owe you a beer at WWDC.
Well, I think that you still have a big credit in the beer
accounting balance sheet. But if you try to collect all of your
credits at WWDC, you won't be very coherent :-)
Aloha,
Art
__
Fixed it for me too! It was set to open models with Xcode and Xcode
was set to open them with EOModeler. I think that was what resulted
in the odd "can't find the model" error.
Thanks Art, I owe you a beer at WWDC.
Chuck
On Jul 12, 2006, at 10:41 PM, Ricardo Parada wrote:
On jul 12, 2
On jul 12, 2006, at 10:37 PM, Art Isbell wrote: To prevent Xcode's eomodel editor from opening eomodels, I inspected an eomodeld in Finder, set its "Open with" to EOModeler, clicked "Change All...". Actually of all the things you said this fixed the problem for me. THANKS!
Hi, Art & Ricardo,
Like Art, I've been double clicking EOModels in Xcode's Groups &
Files list to bring up EOModeler for quite a while. I'm running Xcode
2.3 and WO 5.3.1 on Mac OS X 10.4.7 and have pretty much the same
settings as Art.
I add the EOModel to the Resources group using the c
On Jul 12, 2006, at 2:34 PM, Ricardo Parada wrote:
But, still wondering has anybody actually got the double
clicking of .eomodeld files to work on Xcode?
Yep. The only time that I've had a problem is when the eomodel was
added to an Xcode project as a group (beige folder icon) rather
Yep, I'm currently doing something similar to what Chuck says here,
e.g. I drag the eomodeld to the EOModeler application icon on my
Dock. That opens it. :-)
But, still wondering has anybody actually got the double clicking
of .eomodeld files to work on Xcode?
I tried asking the qu
I have the same problem as Ricardo. I just created a shortcut to
EOModeler on my desktop, then drag the model out of wretchedCodeThing
and drop it on EOModeler.
Chuck
On Jul 12, 2006, at 4:57 PM, Jerry W. Walker wrote:
Hi, Ricardo,
This sounds like Xcode has lost your .eomodeld director
Hi, Ricardo,
This sounds like Xcode has lost your .eomodeld directory, not that it
is trying to open it with the wrong editor.
I suggest that you select it in the Groups and Files list and GetInfo
on it. Check to see where Xcode thinks it is and confirm that it is
there. If it is, also ch
Hi,
I'm trying to double click on a .eomodeld directory in Xcode's Groups
& Files view and have Xcode open it with EOModeler.
I opened my Xcode Preferences, clicked on File Types and then set the
Preferred Editor for wrapper.eomodeld to use External Editor, e.g.
EOModeler.
But still no lu