Hello,
I recently experienced dead locks on MacOSX while trying to validate my
timer patch: WengoPhone would use 100% cpu and gdb show that a few
threads were waiting for malloc to finish. Here are relevant excerpts
from gdb:
--
Thread 1 (process 6058 local thread 0xf03):
#0 0x85d8
Hi,
I have checked out the last version of the 1.0 branch of Openwengo
classic. I compiled it without problems.
Then, I opened the generated .exe file and when I set up a call, the
dialing sound is not played correctly and when the other person
answers, the voice is distorted and impossible to
Hello,
I just created a 'gdb' folder in playground. In this folder you will
find some useful functions to make your work with GDB less painful :-).
It contains some nicer (IMHO) GDB settings, as well as functions to
print STL containers.
You can get it with
svn co
Aurélien Gâteau a écrit :
Aurélien Gâteau a écrit :
Vadim Lebedev a écrit :
Great,
It seems we've covered all issues i could think of
I don't see any additional problem with the patch
Good, thanks for taking the time to review it. I will wait a little
bit more before applying it in
Aurélien Gâteau a écrit :
If you look at the signal() man page, you will see that only a few
function calls are allowed inside a signal catcher function, so it's not
allowed to call LOG_DEBUG(). Even printf() is potentially dangerous
because it uses malloc().
The attached patch fixes this
Hello,
For some reason i have an authentication failure when trying to commit
to my branch of owutil
TortoiseSvn ask me about username and password repeatedly
and finally i get authentication failure...
I don't have problems with my branch of libs or wengophone,
only with owutil
Any
Aurélien Gâteau wrote:
Hello,
I just created a 'gdb' folder in playground. In this folder you will
find some useful functions to make your work with GDB less painful :-).
It contains some nicer (IMHO) GDB settings, as well as functions to
print STL containers.
You can get it with
svn