[Wesnoth-bugs] [bug #9785] Persistence of disk and power bar after killing last enemy unit

2007-08-16 Thread Ali El Gariani
Update of bug #9785 (project wesnoth): Severity: 4 - Important => 3 - Normal ___ Follow-up Comment #3: Sorry, I forget about your savegame (because my fix was not related to the specific scenario dia

[Wesnoth-bugs] [bug #9785] Persistence of disk and power bar after killing last enemy unit

2007-08-16 Thread Ali El Gariani
Update of bug #9785 (project wesnoth): Status:None => Fixed Assigned to:None => alink ___ Follow-up Comment #2: I suppose that it w

[Wesnoth-bugs] [bug #9787] Where did Harper go?

2007-08-16 Thread Catherine Raymond
URL: Summary: Where did Harper go? Project: Battle for Wesnoth Submitted by: cathyr19355 Submitted on: Friday 08/17/2007 at 04:03 Category: Bug Severity: 4 - Important

[Wesnoth-bugs] [bug #9786] Highwayman or Highwayman?

2007-08-16 Thread Catherine Raymond
URL: Summary: Highwayman or Highwayman? Project: Battle for Wesnoth Submitted by: cathyr19355 Submitted on: Friday 08/17/2007 at 03:54 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [patch #788] Add apply_to=new_ability to [effect] tag

2007-08-16 Thread anonymous
Additional Item Attachment, patch #788 (project wesnoth): File name: ab2.zipSize:2 KB ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [patch #788] Add apply_to=new_ability to [effect] tag

2007-08-16 Thread anonymous
Follow-up Comment #4, patch #788 (project wesnoth): Now does new_ability and remove_ability, get ab2.diff ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #9785] Persistence of disk and power bar after killing last enemy unit

2007-08-16 Thread Catherine Raymond
URL: Summary: Persistence of disk and power bar after killing last enemy unit Project: Battle for Wesnoth Submitted by: cathyr19355 Submitted on: Friday 08/17/2007 at 02:55 Category: Bug

[Wesnoth-bugs] [bug #9727] Wrong info in status table for dead leader's side

2007-08-16 Thread Uso
Update of bug #9727 (project wesnoth): Status: In Progress => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9727] Wrong info in status table for dead leader's side

2007-08-16 Thread Uso
Update of bug #9727 (project wesnoth): Status:None => In Progress Assigned to:None => uso ___ Reply to this item at:

[Wesnoth-bugs] [bug #9783] "Ran out of memory." error when trying to load a save

2007-08-16 Thread Soliton
URL: Summary: "Ran out of memory." error when trying to load a save Project: Battle for Wesnoth Submitted by: soliton Submitted on: Thursday 08/16/2007 at 22:50 Category: Bug Se

[Wesnoth-bugs] [bug #9648] Don't show team-only labels to observers.

2007-08-16 Thread Soliton
Update of bug #9648 (project wesnoth): Summary: Should observers see team-only labels? => Don't show team-only labels to observers. ___ Follow-up Comment #1: Sounds like a good idea. _

[Wesnoth-bugs] [bug #9677] Please produce a message when a side is :droid'ed (or "undroided")

2007-08-16 Thread Soliton
Update of bug #9677 (project wesnoth): Summary: Please produce a message when a side is :droid'ed (or "undroided") => Please produce a message when a side is :droid'ed (or "undroided") ___ Follow-up Comment #3: The serve

[Wesnoth-bugs] [bug #9749] Replay not saved on a (remote) "user map" for a lost game

2007-08-16 Thread Soliton
Update of bug #9749 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #3: That's not a bug bu

[Wesnoth-bugs] [bug #3836] Summary of lost units after each scenario.

2007-08-16 Thread anonymous
Follow-up Comment #5, bug #3836 (project wesnoth): ESR: I think you may have misunderstood the original submitter's intent. Bear in mind that this request is for _campaign_ play. Currently, your statistics show the grand total (up to where you've reached in the campaign), if I'm not mistaken. Th

[Wesnoth-bugs] [bug #9749] Replay not saved on a (remote) "user map" for a lost game

2007-08-16 Thread anonymous
Follow-up Comment #2, bug #9749 (project wesnoth): Looks like it's the same for any _lost_ game, but I didn't notice, 'cause I - don't lose a lot. :-p - don't always check the replays anyway. ___ Reply to this item at:

[Wesnoth-bugs] [bug #6228] Attack sounds play twice sometimes

2007-08-16 Thread Lari Nieminen
Update of bug #6228 (project wesnoth): Status: Need Info => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #10: Well, I haven't ob

[Wesnoth-bugs] [bug #9725] Liberty: Where are Baldras and Harper?

2007-08-16 Thread Lari Nieminen
Follow-up Comment #7, bug #9725 (project wesnoth): Yes, I've noticed it too. It's apparently some code bug, probably related to the changing of the unit type. Sapient said he'll work on it and I'm still trying to figure out a good way to circumvent the problem in WML in the meanwhile. __