[Wesnoth-bugs] [bug #10730] assertion falure on ai village capture

2008-01-11 Thread Eric S. Raymond
Additional Item Attachment, bug #10730 (project wesnoth): File name: THoT-At_The_East_Gate_Turn_4a.gz Size:14 KB ___ Reply to this item at: ___ Message sent vi

[Wesnoth-bugs] [bug #10730] assertion falure on ai village capture

2008-01-11 Thread Eric S. Raymond
URL: Summary: assertion falure on ai village capture Project: Battle for Wesnoth Submitted by: esr Submitted on: Friday 01/11/2008 at 11:22 Category: Bug Severity: 5 - Blocker

[Wesnoth-bugs] [bug #10728] The campaign prefix is missing for some save files

2008-01-11 Thread Eric S. Raymond
Update of bug #10728 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #10730] assertion falure on ai village capture

2008-01-11 Thread Mark de Wever
Update of bug #10730 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #8845] Crash when loading the next round during AI playtime

2008-01-11 Thread Eric S. Raymond
Update of bug #8845 (project wesnoth): Status:Works For Me => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #8156] MP lobby game list focus shifts on its own

2008-01-11 Thread Eric S. Raymond
Update of bug #8156 (project wesnoth): Status:Works For Me => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #7479] Slow update of turn number in the lobby

2008-01-11 Thread Eric S. Raymond
Update of bug #7479 (project wesnoth): Status:Works For Me => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #7451] Control transfer: When an ally has left and another player leaves, still offers to transfer control to the absent ally

2008-01-11 Thread Eric S. Raymond
Update of bug #7451 (project wesnoth): Status:Works For Me => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #10728] The campaign prefix is missing for some save files

2008-01-11 Thread Eric S. Raymond
Update of bug #10728 (project wesnoth): Assigned to:None => esr ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #9136] Village flags not updated (removed) upon leader's death

2008-01-11 Thread Mark de Wever
Update of bug #9136 (project wesnoth): Status:None => Fixed Assigned to:None => mordante ___ Reply to this item at:

[Wesnoth-bugs] [bug #10589] WML engine problem -- [teleport] needs a no_bad_terrain attribute

2008-01-11 Thread Eric S. Raymond
Update of bug #10589 (project wesnoth): Category: Bug => Feature Request Status: Confirmed => None Summary: WML engine problem -- [teleport] not checking for walls => WML engine problem

[Wesnoth-bugs] [bug #8156] MP lobby game list focus shifts on its own

2008-01-11 Thread Uso
Follow-up Comment #8, bug #8156 (project wesnoth): This should have been fixed with commit r19953 and r19956. ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #10653] Keyboard shortcut for 'Quit Game' under menu options is incorrect

2008-01-11 Thread Nils Kneuper
Update of bug #10653 (project wesnoth): Status: Fixed => Invalid ___ Follow-up Comment #2: Since there seems to not have been any problem at all, this is not "fixed" (was not even possib

[Wesnoth-bugs] [bug #9965] MP server doesn't handle subsequent scenarios in MP campaigns for observers on rejoins

2008-01-11 Thread Eric S. Raymond
Update of bug #9965 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #4: Fix confirmed by CIB1. ___ Reply to t

[Wesnoth-bugs] [bug #8982] UtBS 8: Cutscene at the end of the cave assumes unit was moved onto the castle

2008-01-11 Thread Piotr Cychowski
Update of bug #8982 (project wesnoth): Status: Postponed => Fixed Assigned to: rhuvaen => cycholka ___ Reply to this item at:

[Wesnoth-bugs] [bug #10114] The Turn dialog shows the side description instead of user_description

2008-01-11 Thread Mark de Wever
Update of bug #10114 (project wesnoth): Status: Confirmed => Postponed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #9029] 1.3.2 Segfault from MP lobby

2008-01-11 Thread Eric S. Raymond
Update of bug #9029 (project wesnoth): Status: Confirmed => None Release: 1.3.2 => 1.3.4 Summary: 1.3.2 Segfault from MP lobby => 1.3.4 Segfault from MP lobby

[Wesnoth-bugs] [bug #10589] WML engine problem -- [teleport] needs a no_bad_terrain attribute

2008-01-11 Thread Eric S. Raymond
Update of bug #10589 (project wesnoth): Priority: 3 - Low => 5 - Normal Operating System: XP => Any ___ Follow-up Comment #5: [teleport] needs

[Wesnoth-bugs] [bug #10646] Player 2 can get stuck in replay in MP campaign

2008-01-11 Thread Eric S. Raymond
Update of bug #10646 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #9422] Crash on external music load during credits

2008-01-11 Thread Mark de Wever
Follow-up Comment #3, bug #9422 (project wesnoth): Does this still happen? Revolution seems to be no longer on the campaign server. ___ Reply to this item at: ___

[Wesnoth-bugs] [task #3317] Change unit help menu to group by faction

2008-01-11 Thread Eric S. Raymond
Update of task #3317 (project wesnoth): Status:None => Done ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9122] Minor inaccuracy in attack prediction calculations

2008-01-11 Thread Mark de Wever
Update of bug #9122 (project wesnoth): Status:None => Fixed Assigned to:None => mordante ___ Reply to this item at:

[Wesnoth-bugs] [bug #10438] Pressing the 'Action' menu button in linger mode crashes the tutorial

2008-01-11 Thread Eric S. Raymond
Update of bug #10438 (project wesnoth): Summary: Pressing the 'Action' menu button in linger mode crashes the game => Pressing the 'Action' menu button in linger mode crashes the tutorial ___ Reply to this item at:

[Wesnoth-bugs] [bug #10058] Start of scenario saves are always invalid and a cause of disconnection in MP

2008-01-11 Thread Mark de Wever
Update of bug #10058 (project wesnoth): Status:None => Confirmed Assigned to:None => mordante ___ Reply to this item at:

[Wesnoth-bugs] [bug #8899] Stoned units show green spheres in replay (Caves of the Basilisk)

2008-01-11 Thread Mark de Wever
Update of bug #8899 (project wesnoth): Status:None => Works For Me ___ Follow-up Comment #2: I just tested and couldn't see the mentioned glitch. __

[Wesnoth-bugs] [bug #10653] Keyboard shortcut for 'Quit Game' under menu options is incorrect

2008-01-11 Thread Eric S. Raymond
Update of bug #10653 (project wesnoth): Status:Works For Me => Fixed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [task #2602] Propose having an all help preference setting

2008-01-11 Thread Eric S. Raymond
Update of task #2602 (project wesnoth): Status:None => Cancelled Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #10713] Wrong or missing animations for unit attacks

2008-01-11 Thread Jérémy Rosen
Update of bug #10713 (project wesnoth): Status:None => Invalid ___ Follow-up Comment #2: no news from original submitter... since 1.3.13 had so many anim bugs mixing together, I'll cl

[Wesnoth-bugs] [task #2363] Rewrite textbox widget

2008-01-11 Thread Eric S. Raymond
Update of task #2363 (project wesnoth): Status: In Progress => Cancelled Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #10689] Wesnoth overwrites MP replays without a warning

2008-01-11 Thread Eric S. Raymond
Update of bug #10689 (project wesnoth): Summary: Wesnoth overwrites replays without a warning => Wesnoth overwrites MP replays without a warning ___ Reply to this item at:

[Wesnoth-bugs] [bug #10738] getting a [story] image to NOT scale

2008-01-11 Thread Joseph Simmons
URL: Summary: getting a [story] image to NOT scale Project: Battle for Wesnoth Submitted by: turin Submitted on: Friday 01/11/2008 at 18:42 Category: Feature Request Severity:

[Wesnoth-bugs] [bug #10741] Filter certain .exe and prevent them from going on addon server.

2008-01-11 Thread Mika Salo
Follow-up Comment #1, bug #10741 (project wesnoth): Err, I meant certain extensions not .exe :P in the bug title ___ Reply to this item at: ___ Message sent via

[Wesnoth-bugs] [bug #10741] Filter certain .exe and prevent them from going on addon server.

2008-01-11 Thread Mika Salo
URL: Summary: Filter certain .exe and prevent them from going on addon server. Project: Battle for Wesnoth Submitted by: blueblaze Submitted on: Friday 01/11/2008 at 21:00 Category: Bug

[Wesnoth-bugs] [bug #10739] levels ended through [endlevel]s in die [event]s result in no experience for kill

2008-01-11 Thread Joseph Simmons
URL: Summary: levels ended through [endlevel]s in die [event]s result in no experience for kill Project: Battle for Wesnoth Submitted by: turin Submitted on: Friday 01/11/2008 at 19:49 Categor

[Wesnoth-bugs] [patch #934] split and join for set_variable

2008-01-11 Thread Christian Bielert
URL: Summary: split and join for set_variable Project: Battle for Wesnoth Submitted by: cib Submitted on: Freitag 11.01.2008 um 20:09 Priority: 3 - Low Status: None

[Wesnoth-bugs] [bug #10689] Wesnoth overwrites MP replays without a warning

2008-01-11 Thread Eric S. Raymond
Update of bug #10689 (project wesnoth): Status:None => Duplicate ___ Follow-up Comment #2: Duplicates bug #10690. ___ Reply to t

[Wesnoth-bugs] [bug #6406] Check for music changes after a [story] or [part] skip by the user

2008-01-11 Thread Eric S. Raymond
Update of bug #6406 (project wesnoth): Category: Bug => Feature Request Summary: [story] [part] music changes skipped by the "skip" button => Check for music changes after a [story] or [part] skip by the user

[Wesnoth-bugs] [bug #10677] MP Campaigns fail to carry gold to next scenario

2008-01-11 Thread Mark de Wever
Update of bug #10677 (project wesnoth): Status: Confirmed => Fixed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [task #3317] Change unit help menu to group by faction

2008-01-11 Thread Eric S. Raymond
Update of task #3317 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #10741] Filter certain .exe and prevent them from going on addon server.

2008-01-11 Thread Eric S. Raymond
Update of bug #10741 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #10739] levels ended through [endlevel]s in die [event]s result in no experience for kill

2008-01-11 Thread Lari Nieminen
Follow-up Comment #1, bug #10739 (project wesnoth): AFAICT the die events should now be made to trigger fully after the death of the unit (including XP granting and leveling up), and the last breath events should be triggered before any of this or the death animation. Just as a reminder to whoeve

[Wesnoth-bugs] [bug #9215] reload of all big scenarios does not work (MP only)

2008-01-11 Thread Eric S. Raymond
Update of bug #9215 (project wesnoth): Status: Confirmed => Fixed ___ Follow-up Comment #4: Marking it Fixed because we've done what we can and solved the problem in practical terms. The

[Wesnoth-bugs] [patch #914] Handle Parser Exceptions

2008-01-11 Thread Patrick P
Follow-up Comment #5, patch #914 (project wesnoth): Translating dynamically constructed strings is difficult to do correctly (and would be in this case a lot of additional work). Really what we need is Error Codes for the whole project, but since we don't, I'd prefer the Error Details (in preproc

[Wesnoth-bugs] [patch #934] split and join for set_variable

2008-01-11 Thread Patrick P
Update of patch #934 (project wesnoth): Status:None => In Progress Assigned to:None => sapient ___ Follow-up Comment #1: those changes are

[Wesnoth-bugs] [patch #914] Handle Parser Exceptions

2008-01-11 Thread Patrick P
Update of patch #914 (project wesnoth): Status: In Progress => Done ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [patch #921] WML text input extension for message

2008-01-11 Thread Patrick P
Update of patch #921 (project wesnoth): Status: In Progress => Done ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #10077] After observing game in multiplayer got back to main screen, not to lobby.

2008-01-11 Thread Uso
Update of bug #10077 (project wesnoth): Status:None => Confirmed ___ Follow-up Comment #1: confirmed with 1.3.13+svn on Linux, client gets disconnected with a network error: Jan 12 04:47

[Wesnoth-bugs] [bug #10689] Wesnoth overwrites MP replays without a warning

2008-01-11 Thread Uso
Update of bug #10689 (project wesnoth): Assigned to:None => uso ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #10690] A replay is saved for every game you join as an observer

2008-01-11 Thread Uso
Update of bug #10690 (project wesnoth): Assigned to:None => uso ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #10739] levels ended through [endlevel]s in die [event]s result in no experience for kill

2008-01-11 Thread Pauli
Follow-up Comment #2, bug #10739 (project wesnoth): current way of throwing end_level exception makes it very hard to make that all code is excecuted correctly after endlevel without huge amount catch and later throwing same exception. Could we drop exceptions out and put somewhere flag that leve

[Wesnoth-bugs] [bug #10739] levels ended through [endlevel]s in die [event]s result in no experience for kill

2008-01-11 Thread Pauli
Update of bug #10739 (project wesnoth): Severity: 4 - Important => 5 - Blocker ___ Follow-up Comment #3: Changed as blocker as this might break a few scenarios. __